{
    "bai_mod_title" : "更好的突襲橫幅(設定)",
    "bai_mod_desc" : "更改MOD的設定",	

    "bai_menu_next_page" : "下一頁",
    "bai_menu_previous_page" : "上一頁",

    "bai_enabled" : "啟用",
    "bai_disabled" : "關閉:",

    "bai_compatible_huds" : "'$VALUE' 與:\n兼容",
    "bai_compatible_huds_option" :"此選項與兼容:\n",
    "bai_incompatible_huds" : "'$VALUE' 與以下不兼容:\n",
    "bai_incompatible_huds_option" : "該選項與:\n不兼容",
    "bai_default_option" : "如果您安裝了其他HUD，則此選項將默認為:\n'$VALUE'",

    "bai_apply_settings_hud" : "將BAI特定設置應用於 $hud_name",
	
    "bai_language" : "語言",
    "bai_language_desc" : "更改mod使用語言,要使這個選項生效,需要重啟遊戲",
    "bai_language_1" : "自動檢測",
	
    "bai_compatibility" : "HUD 兼容選項",
    "bai_compatibility_desc" : "可根據你所使用的 HUD 選擇所需要的兼容選項.\n若選錯可能會導致遊戲崩潰.\n默認自動識別當前使用的HUD",
    "bai_compatibility_1" : "自動檢測",
    "bai_compatibility_2" : "原版",

    "bai_holoui_update_text_color" : "横幅字體顏色更新",
    "bai_holoui_update_text_color_desc" : "當BAI 更新横幅框的顏色時也更新框内字的顏色.",
	    
    "bai_pdth_hud_reborn_custom_text_color" : "使用自定義文字顏色",
    "bai_pdth_hud_reborn_custom_text_color_desc" : "禁用時,遊戲會將突擊圖標的顏色應用於文字",

    "bai_restoration_mod_alpha_tape_only" : "僅影響右上角 Alpha 版横幅的選項",
    "bai_restoration_mod_alpha_tape_only_desc" : " 這些選項僅影響右上角的 'Alpha Tape'",
    "bai_restoration_mod_include_cover_text" : "在横幅中包含 'STAY IN THE COVER'",
    "bai_restoration_mod_include_cover_text_desc" : "在突襲横幅中加上 'STAY IN THE COVER'",
    "bai_restoration_mod_use_alpha_assault_text" : "使用 Alpha 版的突襲提示",
    "bai_restoration_mod_use_alpha_assault_text_desc" : "更簡短的 '警方突襲進行中'",
    "bai_restoration_mod_use_alpha_endless_text" : "使用 Alpha 版的無盡突襲提示",
    "bai_restoration_mod_use_alpha_endless_text_desc" : "更簡短的 '警方無盡突襲中'",
    "bai_restoration_mod_early_alpha_corner_only" : "僅影響 '早期 Alpha 邊角' 的選項",
    "bai_restoration_mod_early_alpha_corner_only_desc" : "這些選項僅影響 Restoration Mod 的 '早期 Alpha 邊角' ",
    "bai_c1" : "C1",
    "bai_c2" : "C2",

    "bai_halo_reach_hud_use_bai_color" : "使用BAI中的顏色",
    "bai_halo_reach_hud_use_bai_color_desc" : "啟用後，攻擊面板將使用BAI中的顏色\n否則將使用默認顏色",

    "bai_button_ok" : "OK",
    "bai_detected_wolfhud" : "偵測到已啟用的 WolfHUD",
    "bai_detected_wolfhud_desc" : "WolfHUD 的高级突襲横幅功能與 BAI 不兼容且已被禁用.該選項已在BAI中以'Advanced Assault Info'和'Assault States'的名稱啟用 .",
    "bai_detected_vanillahudplus" : "檢測到與VanillaHUD不兼容",
    "bai_detected_vanillahudplus_desc" : "VanillaHUD's '進階突襲訊息' 選項與BAI不兼容且已被禁用該選項已在BAI中以'Advanced Assault Info'和'Assault States'的名稱啟用.",
    "bai_detected_assault_states" : "“檢測到與 Assault States Mod不兼容",
    "bai_detected_assault_states_desc" : "'Assault States mod' 與 BAI 不兼容. BAI 内置突襲狀態顯示功能. 推薦禁用或移除該 MOD .",
    "bai_detected_wave_survived" : "檢測到與'Wave Survived mod'不兼容",
    "bai_detected_wave_survived_desc" : "Wave Survived mod 與 BAI 不兼容. BAI 內置可以在你倖存下来的時候顯示 '波數存活'. 推薦禁用或移除該 MOD .",

    "bai_savedata_not_compatible" : "當前 BAI 配置文件與這個版本的 BAI 不兼容",
    "bai_savedata_not_compatible_desc" : "看来 BAI 的運作機制更新導致你的配置文件與新版本的 BAI 不兼容，可惜的是我無法加載配置文件，但至少幫你恢復默認以防止遊戲崩潰。\n\n對此造成的不便深表歉意。",

    "bai_show_wave_survived" : "在突襲横幅中顯示'波數存活'",
    "bai_show_wave_survived_desc" : "每當您和您的隊友在警察襲擊中倖存時，都會顯示Wave Survived橫幅(來自Safehouse Raid).",
    
    "bai_hide_hostage_panel" : "隱藏人質面板?",
    "bai_hide_hostage_panel_assault_desc" : "普通突襲時隱藏",
    "bai_hide_hostage_panel_captain_desc" : "隊長到達時隱藏",
    "bai_hide_hostage_panel_endless_desc" : "無盡突襲時隱藏",

    "bai_completely_hide_hostage_panel" : "完全隱藏人質面板",
    "bai_completely_hide_hostage_panel_desc" : "當你進入一个劫案時,不顯示人質面板.\n當打勾時,分時候隱藏人質面板的選項無效",

    "bai_show_difficulty_name_instead_of_skulls" : "將横幅中骷髏頭圖標難度顯示替换為難度名稱",
    "bai_show_difficulty_name_instead_of_skulls_desc" : "在突襲横幅中顯示當前難度名稱而不顯示難度等級（骷髏頭）\n犯罪狂歡模式下無效",

    "bai_host_only" : "當你作為主機時...",
    "bai_client_only" : "當你作為一名玩家時...",
    
    "bai_r" : "红色數值",
    "bai_r_desc" : "設置红色的數值",
    "bai_g" : "绿色數值",
    "bai_g_desc" : "設置绿色的數值",
    "bai_b" : "蓝色數值",
    "bai_b_desc" : "設置蓝色的數值",

    "bai_color": "横幅顏色設置",
    "bai_color_desc": "更改突襲横幅的顏色數值",

    "bai_assault_box" : "突襲横幅顏色",
    "bai_assault_box_desc" : "更改突襲横幅的顏色",

    "bai_assault_box_mutated" : "突襲横幅顏色 (啟用規則突變)",
    "bai_assault_box_mutated_desc" : "更改突襲横幅的顏色(啟用規則突變)",

    "bai_holdout_box" : "突襲横幅顏色 (Holdout模式)",
    "bai_holdout_box_desc" : "更改 Holdout 模式下的突襲横幅的顏色",

    "bai_captain_box" : "突襲横幅顏色 (冬日隊長到達)",
    "bai_captain_box_desc" : "更改突襲横幅的顏色(當冬日隊長到達時)",

    "bai_captain_box_mutated" : "突襲横幅顏色 (冬日隊長到達,啟用規則突變)",
    "bai_captain_box_mutated_desc" : "更改突襲横幅的顏色(當冬日隊長到達并啟用規則突變)",

    "bai_endless_box": "無盡突襲横幅顏色",
    "bai_endless_box_desc": "更改無盡突襲時横幅顏色",

    "bai_endless_box_mutated": "無盡突襲横幅顏色(啟用規則突變)",
    "bai_endless_box_mutated_desc": "更改無盡突襲時横幅顏色(啟用規則突變時)",

    "bai_survived_box": "'波數倖存'横幅顏色",
    "bai_survived_box_desc": "更改'波數倖存'時的突襲横幅顏色(同時應用到安全屋突襲中的'波數存活'横幅)",

    "bai_escape_box" : "'有去無回'横幅顏色",
    "bai_escape_box_desc": "更改'有去無回'時横幅顏色",

    "bai_color_reset" : "恢復默認顏色",
    "bai_color_reset_desc" : "將顏色數值恢復至默認狀態。",
    "bai_colors_reset" : "重置顏色設置",
    "bai_colors_reset_desc" : "將所有顏色設置恢復為默認",

    "bai_show_assault_states" : "顯示突擊狀態",
    "bai_show_assault_states_desc" : "顯示突襲進行中的攻擊狀態(控制,偵查,組織,維持和撤退) 需要啟用顯示突襲狀態\n此選項不適用於無盡攻擊和隊長存在時",
	
    "bai_hide_assault_text" : "隱藏突擊文字",
    "bai_hide_assault_text_desc" : "隱藏突擊文字,這樣你就可以更快獲得突擊訊息\n\n注:\n如果啟用此選項,則不會顯示Normal，陣營和自定義文本\n此選項僅適用於正常的突擊",

    "bai_assault_states" : "突襲狀態",
    "bai_assault_states_desc" : "改變狀態顏色和狀態能見度",

    "bai_enabled_not_assault_desc" : "若打勾, 這個狀態將顯示在突襲横幅中. 若不打勾,該狀態不會顯示在横幅中.",
    "bai_enabled_assault_desc" : "若打勾, 這個狀態將顯示在突襲横幅中. 若不打勾,該狀態不會顯示在横幅中.",

    "bai_show_advanced_assault_info" : "顯示更詳細的突襲信息",	
    "bai_show_advanced_assault_info_desc" : "在突襲横幅中顯示剩餘的敵人數量和剩餘時間\n此功能在無盡突襲下或隊長到達時不可用。當你作為玩家時有些選項將不可用",
    
    "bai_advanced_assault_info" : "進階突襲信息",
    "bai_advanced_assault_info_desc" : "必須啟用更改進階突擊信息",

    "bai_show_time_left" : "顯示剩餘時間'",
    "bai_show_time_left_desc" : "在突襲顯示 '剩餘時間'\n當您跳轉到正在進行的遊戲時,此選項不會準確 需要一點時間讀取才會顯示正確剩餘時間",
    
    "bai_time_format" : "時間格式",
    "bai_time_format_desc" : "設定突變突襲横幅中 '剩餘時間' 的顯示格式\n\nExample:",
    "bai_time_format_1" : "xx.xx(單位為秒)",
    "bai_time_format_2" : "'xx.xx' 秒",
    "bai_time_format_3" : "xx(單位為秒)",
    "bai_time_format_4" : "xx 秒",
    "bai_time_format_5" : "'xx' 分鐘 'yy' 秒",
    "bai_time_format_6" : "xx:yy",

    "bai_show_spawns_left" : "顯示 '剩餘敵人數量'",
    "bai_show_spawns_left_desc" : "在突襲横幅中顯示 '剩餘敵人數量'\n當您跳轉到正在進行的遊戲時,此選項不會準確 需要一點時間讀取才會顯示正確剩餘時間",
	    
    "bai_spawn_numbers" : "生成數量",
    "bai_spawn_numbers_desc" : "設置如何計算生成的數",
    "bai_spawn_numbers_1" : "顯示允許攻擊的敵人數量",
    "bai_spawn_numbers_2" : "顯示產生的敵人數量",
	
    "bai_aai_panel" : "Panel Style",
    "bai_aai_panel_desc" : "Sets AAI Panel Style",
    "bai_aai_panel_1" : "In The Assault Box",
    "bai_aai_panel_2" : "Custom Panel",

    "bai_aai_panel_update_rate" : "面板更新率",
    "bai_aai_panel_update_rate_desc" : "設置多久更新一次AAI自定義面板\n\n減小該值將使更新更加頻繁,但是對CPU的要求更高\n增加該值將使更新的頻率減少,並且減少對CPU的要求\n\n默認值為0.50，即每秒2次更新\n\n需要重新啟動遊戲才能生效",

    "bai_show_captain_panel" : "顯示減少傷害增益面板",
    "bai_show_captain_panel_desc" : "出現隊長時顯示減少傷害增益面板",

    "bai_custom_text" : "自定義文字",
    "bai_custom_text_difficulty" : "難度",
    "bai_custom_text_difficulty_desc" : "根據難度更改文字",
    "bai_custom_text_faction" : "陣營",
    "bai_custom_text_faction_desc" : "根據派系更改文本\n\n注:\n'顯示陣營名稱'選項必須開啟",
    "bai_custom_text_short" : "自定義文本字(短)",
    "bai_custom_text_input" : "在此自定義文字",
    "bai_custom_text_input_desc" : "在此處輸入您的自定義文本",
    "bai_custom_text_input_short_desc" : "在此處輸入您的自定義文本,盡量寫的簡短一些",

    "bai_faction_assault_text" : "顯示敵人陣營",
    "bai_faction_assault_text_desc" : "在突襲横幅中顯示敵人的陣營\n'自定義文本' 無法與此功能同時使用. 犯罪狂歡模式下無效",

    "bai_assault_panel_position" : "突襲面板位置",
    "bai_assault_panel_position_desc" : "在螢幕上設置突擊面板位置",
    "bai_assault_panel_position_1" : "左上",
    "bai_assault_panel_position_2" : "中",
    "bai_assault_panel_position_3" : "右上",
    "bai_assault_panel_position_4" : "左中",
    "bai_assault_panel_position_5" : "中心",
    "bai_assault_panel_position_6" : "中右",
    "bai_assault_panel_position_7" : "左下",
    "bai_assault_panel_position_8" : "底部中心",
    "bai_assault_panel_position_9" : "右下",
    "bai_assault_panel_position_default_position" : "或默認位置",

    "bai_hudlist" : "HUD列表",

    "bai_animations" : "橫幅動畫",
    "bai_animations_desc" : "更改橫幅動畫在遊戲中的表現",

    "bai_enable_animations" : "啟用橫幅動畫",
    "bai_enable_animations_desc" : "禁用時，每個動畫都將會是即時的(默認的遊戲/HUD的行為)",

    "bai_normal" : "Normal",
    "bai_hard" : "Hard",
    "bai_very_hard" : "Very Hard",
    "bai_overkill" : "OVERKILL",
    "bai_mayhem" : "Mayhem",
    "bai_death_wish" : "Death Wish",
    "bai_death_sentence" : "Death Sentence",

    "bai_swat" : "SWAT",
    "bai_fbi" : "FBI",
    "bai_gensec" : "GenSec",
    "bai_zeal" : "ZEAL",
    "bai_russia" : "Russia",
    "bai_zombie" : "Zombie",
    "bai_murkywater" : "Murkywater",
    "bai_federales" : "聯邦特警",
    
    "hud_assault_alpha_fss_mod_1" : "自殺",
    "hud_assault_alpha_fss_mod_2" : "受虐狂",
    "hud_assault_alpha_fss_mod_3" : "真正的受虐狂?",
    "hud_assault_alpha" : "警方突襲進行中",
    "hud_assault_alpha_gensec" : "GENSEC 突襲中",
    "hud_assault_alpha_zeal" : "ZEAL 突襲中",
    "hud_assault_alpha_fbi" : "FBI 突襲中",
    "hud_assault_alpha_murkywater" : "黑水特種小隊行動中",
    "hud_assault_alpha_russia" : "俄羅斯特警行動中",
    "hud_assault_alpha_federales" : "聯邦特警突擊中",	
    "hud_assault_assault_fss_mod_1" : "嘗試自殺",
    "hud_assault_assault_fss_mod_2" : "受虐進行中",
    "hud_assault_assault_fss_mod_3" : "你是在找死嗎?",
    "hud_assault_assault_gensec_default" : "GENSEC 特警突襲中",
    "hud_assault_assault_zeal_default" : "ZEAL 特警突襲中",
    "hud_assault_assault_fbi_default" : "FBI 特警突襲中",
    "hud_assault_assault_murkywater_default" : "黑水雇傭兵行動中",
    "hud_assault_assault_russia_default" : "俄羅斯特警突襲中",
    "hud_assault_assault_zombie_default": "聰明的Wolf也會變傻",
    "hud_assault_assault_federales_default" : "聯邦特警突擊中",
    "hud_assault_survived_fss_mod_1" : "自殺生存",
    "hud_assault_survived_fss_mod_2" : "存在主義",
    "hud_assault_survived_fss_mod_3" : "受虐狂確認",
    "hud_assault_endless_default" : "警方無盡突襲進行中",
    "hud_assault_endless_fss_mod_1" : "無限次嘗試自殺中",
    "hud_assault_endless_fss_mod_2" : "無盡的施虐者正在接近",
    "hud_assault_endless_fss_mod_3" : "受虐狂認證執行中",
    "hud_assault_endless_gensec_default": "GENSEC 特警無盡突襲中",
    "hud_assault_endless_zeal_default" : "ZEAL 特警無盡突襲中",
    "hud_assault_endless_fbi_default" : "FBI 特警無盡突襲中",
    "hud_assault_endless_zombie_default" : "聰明的Wolf也會變傻",
    "hud_assault_endless_murkywater_default" : " 黑水雇傭兵無盡突襲中",
    "hud_assault_endless_russia_default" : "俄羅斯特警無盡突襲中",
    "hud_assault_endless_federales_default" : "無限聯邦特警突擊中",
    "hud_assault_endless_alpha" : "警方無盡突襲進行中",
    "hud_assault_endless_alpha_fss_mod_1" : "嘗試自殺中",
    "hud_assault_endless_alpha_fss_mod_2" : "無盡受虐中",
    "hud_assault_endless_alpha_fss_mod_3" : "受虐狂認證中",
    "hud_assault_endless_alpha_gensec" : "GENSEC 無盡突襲中",
    "hud_assault_endless_alpha_zeal" : "ZEAL 無盡突襲中",
    "hud_assault_endless_alpha_fbi" : "FBI 無盡突襲中",
    "hud_assault_endless_alpha_murkywater" : "黑水雇佣兵無盡突襲中",
    "hud_assault_endless_alpha_zombie" : "聰明的Wolf也會變傻",
    "hud_assault_endless_alpha_russia" : "俄羅斯人無盡突襲中",
    "hud_assault_endless_alpha_federales" : "無限聯邦特警突擊中",
    "hud_assault_survived_endless" : "波數存活(無盡突襲)",
    "hud_assault_survived_endless_fss_mod_1" : "我還不能死",
    "hud_assault_survived_endless_fss_mod_2" : "施虐的程度還不夠",
    "hud_assault_survived_endless_fss_mod_3" : "你是抖M中的抖M",
    "hud_cover" : "待在掩體附近!",
	
    "hud_control_default" : "控制階段",
    "hud_anticipation_default" : "偵查階段",
    "hud_build_default" : "組織階段",
    "hud_sustain_default" : "持續階段",
    "hud_fade_default" : "撤退階段",

    "hud_overdue" : "突襲延時中",
    "hud_time_left" : "剩餘時間: ",
    "hud_time_left_short" : "時間: ",
    "hud_spawns_left" : "剩餘敵人: ",
    "hud_spawns_left_short" : "敵人數: ",
    "hud_min" : "分鐘",
    "hud_s" : "秒",

    "hud_assault_default" : "突襲進行中",
    "hud_endless_default" : "無盡突襲中",
    "hud_captain_default" : "隊長已到達",
    "hud_captain_active" : "冬日隊長小隊已部署",
    "hud_survived_default" : "波數存活",
    "hud_fss_mod_1" : "嘗試自殺中",
    "hud_fss_mod_2" : "持續受虐中",
    "hud_fss_mod_3" : "抖M認證中",
    "hud_no_return" : "沒有回報"
}
