<?xml version="1.0"?>
<assets base_path="assets/" load="startup">
    <group name="guis/textures/pd2_mod_bai/" path="assets/guis/textures/pd2_mod_bai/">
        <file :name="menu_background.texture" :path="menu_background.texture"/>
        <file :name="hud_corner.texture" :path="hud_corner.texture"/>
        <file :name="check_bg.texture" :path="check_bg.texture"/>
        <file :name="check.texture" :path="check.texture"/>

        <file :name="spawns_left.texture" :path="spawns_left.texture"/>

        <!-- Show Difficulty Name -->
        <file :name="menu/difficulty_name_enabled.texture" :path="menu/difficulty_name_enabled.texture"/>
        <file :name="menu/difficulty_name_disabled.texture" :path="menu/difficulty_name_disabled.texture"/>

        <!-- AAI Panel Style -->
        <file :name="menu/aai_panel_1.texture" :path="menu/aai_panel_1.texture"/>
        <file :name="menu/aai_panel_2.texture" :path="menu/aai_panel_2.texture"/>

        <!-- Captain Damage Reduction Buff Panel -->
        <file :name="menu/captain_panel_enabled.texture" :path="menu/captain_panel_enabled.texture"/>
        <file :name="menu/captain_panel_disabled.texture" :path="menu/captain_panel_disabled.texture"/>
    </group>

    <!-- Overrides game's textures -->
    <group name="guis/textures/pd2/" path="assets/guis/textures/pd2_mod_bai/">
        <file :name="hud_icon_assaultbox.texture" :path="hud_icon_assaultbox.texture"/>
        <file :name="hud_icon_stealthbox.texture" :path="hud_icon_stealthbox.texture"/>
        <file :name="hud_icon_noreturnbox.texture" :path="hud_icon_noreturnbox.texture"/>
    </group>
</assets>