{
    "_about_colors": "Color codes reference page",
    "_about_colors_hint": "Shows MSDN reference page that shows every possible color codes in PocoHud3 preset",
    "_about_contributors": "Contributors",
    "_about_group_btn": "Discuss/suggest at PocoMods steam group!",
    "_about_hold_shift": "Hold Shift to open in out-game browser.",
    "_about_trans_language": "Čeština",
    "_about_trans_names": "Zenyr",
    "_about_trans_presented": "This English translation is presented to you by :",
    "_about_trans_special_thanks": "Speciální poděkování :",
    "_about_trans_volunteers": "Translation volunteers",
    "_btn_apply_and_reload": "APLIKOVAT A ZNOVU NAČÍST",
    "_btn_discard": "ZAHODIT ZMĚNY",
    "_btn_reset": "RESET TO DEFAULT",
    "_btn_reset_category": "RESET THIS CATEGORY",
    "_buff_active": "Active",
    "_buff_aggressive_reload_duration": "Aggr. Reload",
    "_buff_AIReviveCooldown": "AI Revive",
    "_buff_ammo_efficiency_duration": "Ammo Effcy.",
    "_buff_ammo_efficiency_stack": "Headshots",
    "_buff_biker_kills_gauge": "Kills",
    "_buff_bloodthirst_melee_boost": "Mle. Bst.",
    "_buff_bloodthirst_reload_boost": "Rld. Spd.",
    "_buff_bulletStormShort": "Bullet Storm",
    "_buff_bulletstorm_potential": "Potential",
    "_buff_cooldown": "Cooldown",
    "_buff_combatMedicDamageShort": "Attack Buff",
    "_buff_critical_chance_gauge": "Crit. Chan.",
    "_buff_dodge_chance_gauge": "Dodg. Chan.",
    "_buff_dire_need_duration": "Dire Need",
    "_buff_exhausted": "Exhausted",
    "_buff_first_aid_damage_reduction_upgrade": "Def. Buff",
    "_buff_forced_friendship_stack": "Dmg. Abs.",
    "_buff_gambler_ammo": "Ammo",
    "_buff_gambler_health": "Health",
    "_buff_hacker_temporary_dodge": "T. Dodge",
    "_buff_immunity": "Immunity",
    "_buff_kingpin_injector": "Injector",
    "_buff_inspire_revive_cooldown": "Revive",
    "_buff_leech_ampule": "Ampule",
    "_buff_lifeLeechShort": "Life Leech",
    "_buff_lock_and_load_reload_boost": "Rld. Bst.",
    "_buff_maniac_accumulated_stack": "Stack",
    "_buff_maniac_stack_decay": "Decay",
    "_buff_maniac_stack_tick": "Refresh",
    "_buff_overkillShort": "Attack Buff",
    "_buff_painkillers": "Def. Buff",
    "_buff_regen": "Regen",
    "_buff_running_from_death_movement_duration": "Mov. Spd.",
    "_buff_running_from_death_weapon_duration": "Wpn. Spd.",
    "_buff_second_wind" : "Spd. Bst.",
    "_buff_sicario_smoke_screen_grenade": "Smoke",
    "_buff_sicario_twitch_gauge": "Twitch",
    "_buff_sixth_sense_initial": "Delay",
    "_buff_sixth_sense_highlighted": "Detected",
    "_buff_sixth_sense_subsequent": "Re-sense",
    "_buff_sociopath_clean_hit" : "Health",
	"_buff_sociopath_overdose" : "2x Armor",
	"_buff_sociopath_tension" : "Armor",
	"_buff_sociopath_showdown" : "Panic",
    "_buff_stoic_delay_damage": "Dl. Dmg",
    "_buff_tag_team_effect": "Effect",
    "_buff_tag_team_tagged": "Tagged",
    "_buff_swanSongShort": "Swan Song",
    "_buff_underdogShort": "Attack Buff",
    "_buff_unseen_strike_critical_boost_duration": "Crit. Bst.",
    "_buff_unseen_strike_damage_avoidance_duration": "Dmg Avoid",
    "_buff_uppers_range": "Upp. Dst.",
    "_buff_up_you_go_duration": "Dmg. Red.",
    "_desc_apply_and_reload": "Some options will be applied on restart.",
    "_desc_discard": "Discard temporary changes and revert to previous settings",
    "_desc_heist_count_completed": "Quit:",
    "_desc_heist_count_started_1": "From Beginning:",
    "_desc_heist_count_started_2": "Dropped in:",
    "_desc_heist_day": "day [1]",
    "_desc_heist_dayalt": "day [1] alt [2]",
    "_desc_heist_may_not_match": "* Numbers may not match between heists and days.",
    "_desc_heist_time_average": "Průměr:",
    "_desc_heist_time_hm": "[1]h [2]m",
    "_desc_heist_time_m": "[1]m",
    "_desc_heist_time_ms": "[1]m [2]s",
    "_desc_heist_unlisted": "-- Not listed heists --",
    "_desc_no_upgrades_acquired": "No upgrades acquired",
    "_desc_not_in_effect": "Not in effect",
    "_desc_reset": "Revert to the default setting.",
    "_desc_reset_ask": "Continue?",
    "_desc_reset_category": "Revert this category to the default settings.",
    "_line_youAndCrewsPerks": "Perks that you and your crew will benefit from",
    "_line_yourPerks": "Perks that you have acquired",
    "_opt_24HourClock": "24 HOUR CLOCK",
    "_opt_24HourClock_desc": "Use 24 hour clock instead of 12 hour clock at the corner and bottom player infobox",
    "_opt_AiDamage": "AI DAMAGE",
    "_opt_AiDamage_desc": "Show AI's damage",
    "_opt_blendMode": "BLEND MODE",
    "_opt_blendMode_desc": "Sets blend mode for:\nBuff's Icon\nArrows in menu\nDamage Indicators\n\n'Add' makes it transparent, 'Normal' option is not transparent",
    "_opt_blockBloodDecals" : "Block Blood Decals",
    "_opt_blockBloodDecals_desc": "Block blood decals from spawning when someone shoots someone\n\nAfter disabling this option, a level restart is required to restore the default behavior",
    "_opt_blockBulletDecals" : "Block Bullet Decals",
    "_opt_blockBulletDecals_desc": "Block bullet decals from spawning when someone shoots a wall/ground\n\nAfter disabling this option, a level restart is required to restore the default behavior",
    "_opt_blockCorpses": "Block Corpses",
    "_opt_blockCorpses_desc": "Blocks corpses after an enemy has been killed\n\nAfter disabling this option, a level restart is required to restore the default behavior",
    "_opt_blockHelmets": "Block Helmets",
    "_opt_blockHelmets_desc": "Blocks helmets from spawning from headshot kill or an explosion\n\nAfter disabling this option, a level restart is required to restore the default behavior",
    "_opt_blockMagazines": "Block Magazines",
    "_opt_blockMagazines_desc": "Blocks magazines from spawning after reload\n\nAfter disabling this option, a level restart is required to restore the default behavior",
    "_opt_blockShields": "Block Shields",
    "_opt_blockShields_desc": "Blocks shields from lying on the ground (automatically despawned when 'Shield' special enemy died)\n\nAfter disabling this option, a level restart is required to restore the default behavior",
    "_opt_boostScale" : "BOOST ICON SCALE",
    "_opt_boostScale_desc" : "Sets how big the boost icon will be (multiplier)\n\nDepends on 'SHOW BOOST' option",
    "_opt_buff": "Buff Status",
    "_opt_buff_desc": "Shows active buffs in real time",
    "_opt_buffSize": "BUFF SIZE",
    "_opt_buffSize_desc": "Icon size (ignored with vanilla style)",
    "_opt_chat_desc_1": "If an event listed below occurs and fulfills the set conditions, PocoHud will tell others via chat. Possible targets are:",
    "_opt_chat_desc_2": "* No one: off",
    "_opt_chat_desc_3": "* Only me: Only I can see it",
    "_opt_chat_desc_4": "* Everyone-Host: Tell everyone if I am the host",
    "_opt_chat_desc_5": "* Everyone-EM: Tell everyone if I have attended the entire match",
    "_opt_chat_desc_6": "* Everyone-Alone: Tell everyone if I am the only one who has PocoHud",
    "_opt_chat_desc_7": "* Everyone-Always: Always tell everyone",
    "_opt_color": "COLOR",
    "_opt_color_desc": "Font color",
    "_opt_colorizeCrimenet": "COLORIZE CRIMENET",
    "_opt_colorizeCrimenet_desc": "Color-code Crimenet contracts by difficulty and tone down heat bonus glow",
    "_opt_colorNegative": "NEGATIVE COLOR",
    "_opt_colorNegative_desc": "Used in de-buff/bad things\n(Ignored in \"vanilla\" style, applied after reloading PH)",
    "_opt_colorPositive": "POSITIVE COLOR",
    "_opt_colorPositive_desc": "Used in buff/good things\n(Ignored in \"vanilla\" style, applied after reloading PH)",
    "_opt_converted": "CONVERTED",
    "_opt_converted_desc": "Someone converted a police enforcer",
    "_opt_corner": "Corner",
    "_opt_corner_desc": "Static text ticker which works as FPS counter / outgame clock",
    "_opt_corpseRagdollTimeout": "CORPSE RAGDOLL TIMEOUT",
    "_opt_corpseRagdollTimeout_desc": "Corpse ragdoll timeout in loud game.\nDefault is 3 seconds. Each step increase/decrease the time by 1 second.",
    "_opt_crewDamage": "CREW DAMAGE",
    "_opt_crewDamage_desc": "Show other players' damage",
    "_opt_custody": "CUSTODY",
    "_opt_custody_desc": "Someone is in custody",
    "_opt_damageDecay": "DAMAGE DECAY",
    "_opt_damageDecay_desc": "Decay time",
    "_opt_disableVanillaHit" : "DISABLE VANILLA HIT INDICATOR",
    "_opt_disableVanillaHit_desc" : "Disables Vanilla Hit Indicator when you get hit or dodge\n\nThis feature is ignored when Damage Arcs are enabled",
    "_opt_defaultFont": "DEFAULT FONT",
    "_opt_defaultFont_desc": "Use sans-serif font",
    "_opt_detailedModeByDefault": "START WITH DETAILED MODE",
    "_opt_detailedModeByDefault_desc": "Start with Detailed Mode enabled.",
    "_opt_detailedModeKey": "DETAILED MODE KEY",
    "_opt_detailedModeKey_desc": "Keybind for detailed (verbose) mode.\nDefault: ` (tilde key)",
    "_opt_detailedModeToggle": "DETAILED MODE TOGGLE",
    "_opt_detailedModeToggle_desc": "Allow toggling of detailed mode using the set key.",
    "_opt_detailedOnly": "DETAILED ONLY",
    "_opt_detailedOnly_desc": "Hide corner text while detailed mode is not activated",
    "_opt_dodgeColor" : "DODGE COLOR",
    "_opt_dodgeColor_desc" : "Hit color indicator when you dodge",
    "_opt_dominated": "DOMINATED",
    "_opt_dominated_desc": "Show when an AI has cuffed himself",
    "_opt_downed": "DOWNED",
    "_opt_downed_desc": "Someone is downed",
    "_opt_downedWarning": "DOWNED WARNING",
    "_opt_downedWarning_desc": "Someone is downed more than twice in a row",
    "_opt_drillAlmostDone": "DRILL ALMOST DONE",
    "_opt_drillAlmostDone_desc": "A drill has less than 10 seconds left.\n* Requires Show Drills option enabled",
    "_opt_drillDone": "DRILL DONE",
    "_opt_drillDone_desc": "A drill is done.\n* Requires Show Drills option enabled",
    "_opt_duration": "DURATION",
    "_opt_duration_desc": "Seconds. 0 means auto (follows shield recovery time)",
    "_opt_enable": "ENABLE",
    "_opt_enable_desc": "Enable this feature",
    "_opt_endStat": "END STAT",
    "_opt_endStat_desc": "Endgame stat",
    "_opt_fallbackToMe": "FALLBACK TO ME",
    "_opt_fallbackToMe_desc": "If an event is set to be sent to everyone but the condition is not fulfilled, show it to myself instead.",
    "_opt_float_desc": "Labels that float in 3D space",
    "_opt_frame": "FRAME",
    "_opt_frame_desc": "Alternative box frame",
    "_opt_gainIndicator": "GAIN INDICATOR",
    "_opt_gainIndicator_desc": "Display the amount of health and armor you gained from various sources.",
    "_opt_game_desc": "Game specific enhancements",
    "_opt_gap": "GAP",
    "_opt_gap_desc": "Icon gap",
    "_opt_gridCrimenet": "ALIGN CRIMENET",
    "_opt_gridCrimenet_desc": "Align crimenet contracts to grid",
    "_opt_handsUp": "HANDS UP",
    "_opt_handsUp_desc": "Show when an AI is going to surrender",
    "_opt_healthColor": "HEALTH COLOR",
    "_opt_healthColor_desc": "Health lost color, full amount",
    "_opt_healthColorDepleted": "HEALTH COLOR DEPLETED",
    "_opt_healthColorDepleted_desc": "Health lost color, depleted",
    "_opt_hideInteractionCircle": "HIDE INTERACTION CIRCLE",
    "_opt_hideInteractionCircle_desc": "Hide vanilla game's interaction circle",
    "_opt_hit_desc": "Arc that shows where you've been shot from",
    "_opt_includeLocation": "INCLUDE LOCATION",
    "_opt_includeLocation_desc": "If location data is available, include it in chat message.",
    "_opt_ingameJoinRemaining": "INGAME JOIN REMAINING",
    "_opt_ingameJoinRemaining_desc": "In-game SOMEONE IS JOINING dialog will show you how many seconds left",
    "_opt_interactionCircle": "SHOW INTERACTION CIRCLE IN BUFFS",
    "_opt_interactionCircle_desc": "Shows or hides interaction circle in buffs",
    "_opt_justify": "JUSTIFY",
    "_opt_justify_desc": "Icon alignment (vertical for vanilla style)",
    "_opt_keepOnScreen": "KEEP ON SCREEN",
    "_opt_keepOnScreen_desc": "Keep floating boxes on screen",
    "_opt_keepOnScreenMarginX": "KEEP ON SCREEN MARGIN X",
    "_opt_keepOnScreenMarginX_desc": "Margin for Left and Right",
    "_opt_keepOnScreenMarginY": "KEEP ON SCREEN MARGIN Y",
    "_opt_keepOnScreenMarginY_desc": "Margin for Top and Bottom",
    "_opt_margin": "MARGIN",
    "_opt_margin_desc": "Box inner padding",
    "_opt_maxFPS": "MAX BUFF FPS",
    "_opt_maxFPS_desc": "FPS cap on buff icons to reduce performance hit",
    "_opt_messiah": "MESSIAH",
    "_opt_messiah_desc": "You consumed a pistol messiah shot",
    "_opt_minionLost": "MINION LOST",
    "_opt_minionLost_desc": "Someone lost a minion",
    "_opt_minionShot": "MINION SHOT",
    "_opt_minionShot_desc": "Someone shot a minion",
    "_opt_mirrorDirection": "MIRROR DIRECTION",
    "_opt_mirrorDirection_desc": "Increase buff gauge clockwise",
    "_opt_myDamage": "MY DAMAGE",
    "_opt_myDamage_desc": "Show local player's damage",
    "_opt_nameLabel_desc": "Configures how floating player name labels should look like",
    "_opt_noSprintDelay": "NO SPRINT DELAY",
    "_opt_noSprintDelay_desc": "Ignore after-sprint delay",
    "_opt_number": "NUMBER",
    "_opt_number_desc": "Show the exact amount you lost",
    "_opt_numberDefaultFont": "NUMBER DEFAULT FONT",
    "_opt_numberDefaultFont_desc": "Number uses default font",
    "_opt_numberSize": "NUMBER SIZE",
    "_opt_numberSize_desc": "Number size",
    "_opt_offset": "OFFSET",
    "_opt_offset_desc": "Vertical offset if you REALLY want to move it around",
    "_opt_offsetX": "X OFFSET",
    "_opt_offsetX_desc": "Horizontal offset if you REALLY want to move it around",
    "_opt_opacity": "OPACITY",
    "_opt_opacity_desc": "Font opacity",
    "_opt_playerBottom_desc": "Info text at the bottom of the HUD",
    "_opt_performance_desc" : "Enables or disables perfomance related boost",
    "_opt_pocoRoseHalt": "STOP WHILE USING POCOROSE",
    "_opt_pocoRoseHalt_desc": "Opening PocoRose would stop your movement",
    "_opt_pocoRoseKey": "POCO ROSE KEY",
    "_opt_pocoRoseKey_desc": "Allows the player to shout commands to others.\nDefault: B",
    "_opt_popup_desc": "Shows damage in 3D space",
    "_opt_reduceShotgunSpam": "Reduce Shotgun Spam",
    "_opt_reduceShotgunSpam_desc": "Visually reduce shotgun spam\nThis is a just visual change and does not affect how shotguns will hit the target\n\nAfter disabling this option, a level restart is required to restore the default values",
    "_opt_replenished": "REPLENISHED",
    "_opt_replenished_desc": "Someone replenished health by Medic Bag",
    "_opt_replenishedFAK": "REPLENISHED (FAK)",
    "_opt_replenishedFAK_desc": "Someone replenished health by First Aid Kit",
    "_opt_resizeCrimenet": "CRIMENET SCALE",
    "_opt_resizeCrimenet_desc": "Resize Crimenet font size",
    "_opt_root": "Root",
    "_opt_root_desc": "General options for PocoHud3",
    "_opt_shieldColor": "SHIELD COLOR",
    "_opt_shieldColor_desc": "Shield lost color, full amount",
    "_opt_shieldColorDepleted": "SHIELD COLOR DEPLETED",
    "_opt_shieldColorDepleted_desc": "Shield lost color, depleted",
    "_opt_showAggressiveReloadDuration": "SHOW AGGRESSIVE RELOAD DURATION",
    "_opt_showAggressiveReloadDuration_desc": "Shows duration",
    "_opt_showAmmoEfficiencyDuration": "SHOW AMMO EFFICIENCY DURATION",
    "_opt_showAmmoEfficiencyDuration_desc": "Shows duration",
    "_opt_showAmmoEfficiencyStack" : "SHOW AMMO EFFICIENCY STACK",
    "_opt_showAmmoEfficiencyStack_desc": "Shows a gauge showing the current headshot count for the Ammo Efficiency skill",
    "_opt_showAnarchistDamageCooldown": "SHOW ANARCHIST - DAMAGE COOLDOWN",
    "_opt_showAnarchistDamageCooldown_desc": "Show cooldown when damage someone",
    "_opt_showAnarchistRegenTick": "SHOW ANARCHIST - ARMOR REGEN DELAY",
    "_opt_showAnarchistRegenTick_desc": "Show duration",
    "_opt_showAnarchistRegenGain": "SHOW ANARCHIST - REGEN GAIN INDICATOR",
    "_opt_showAnarchistRegenGain_desc": "Determines whether an armor gain indicator for the Anarchist perk deck's passive armor regeneration should be shown\nGAIN INDICATOR has to be enabled in order to work",
    "_opt_showAIReviveCooldown": "SHOW AI REVIVE COOLDOWN",
    "_opt_showAIReviveCooldown_desc": "Show cooldown when AI inspires a player\nFor client, this has to be synced from host who has Poco",
    "_opt_showArmorerInvulnerabilityCooldown": "SHOW ARMORER/ANARCHIST INVULNERABILITY COOLDOWN",
    "_opt_showArmorerInvulnerabilityCooldown_desc": "Show cooldown duration when your armor breaks",
    "_opt_showAverageDamage": "SHOW AVERAGE DAMAGE",
    "_opt_showAverageDamage_desc": "Average Damage per bullet",
    "_opt_showBags": "SHOW BAGS",
    "_opt_showBags_desc": "Show pointed bags.",
	"_opt_blurBackground": "BLUR BACKGROUND",
    "_opt_blurBackground_desc": "Blur the background of floating labels to increase readability.",
    "_opt_showBerserker": "SHOW BERSERKER",
    "_opt_showBerserker_desc": "Berserker indicator",
    "_opt_showBikerCooldown": "SHOW BIKER - COOLDOWN",
    "_opt_showBikerCooldown_desc" : "Shows Biker longest cooldown\nThis momentarily changes to show the shortest cooldown instead upon the kill count limit being hit",
    "_opt_showBikerKillsGauge": "SHOW BIKER - KILL COUNT",
    "_opt_showBikerKillsGauge_desc": "Shows a gauge for current kill count\nThe gauge will turn red upon the kill count limit being hit",
    "_opt_BikerKillsGaugeResolution": "BIKER - KILLS POLLING RATE",
    "_opt_BikerKillsGaugeResolution_desc": "Sets how many times per second the polling function should run\nDon't set it too high\nDefault is 2 times per second",
    "_opt_showBloodthirstMeleeBoostGauge": "SHOW BLOODTHIRST MELEE BOOST GAUGE",
    "_opt_showBloodthirstMeleeBoostGauge_desc": "Show melee boost from Bloodthirst skill",
    "_opt_showBloodthirstReloadBoostDuration" : "SHOW BLOODTHIRST RELOAD BOOST DURATION",
    "_opt_showBloodthirstReloadBoostDuration_desc": "Shows boost duration",
    "_opt_showBoost": "SHOW BOOST",
    "_opt_showBoost_desc": "Inspire duration (receiving end)",
    "_opt_showBulletstorm": "SHOW BULLETSTORM",
    "_opt_showBulletstorm_desc": "Bulletstorm duration",
    "_opt_showBulletstormPotential" : "SHOW BULLETSTORM - POTENTIAL DURATION",
    "_opt_showBulletstormPotential_desc": "Determines whether a gauge showing the potential Bulletstorm duration should be shown while a Bulletstorm-enabled ammo bag is being targeted",
    "_opt_BulletstormPotentialResolution": "BULLETSTORM - RECHECK RATE",
    "_opt_BulletstormPotentialResolution_desc": "Sets how many times per second the polling function for potential Bulletstorm should run\nThe recheck function only runs when you are actively looking at the ammobag\nDon't set it too high\nDefault is 4 times per second",
    "_opt_showBullseyeCooldown" : "SHOW BULLSEYE COOLDOWN",
    "_opt_showBullseyeCooldown_desc" : "Shows cooldown duration",
    "_opt_showCarryDrop": "SHOW CARRY DROP",
    "_opt_showCarryDrop_desc": "Bag interaction cooldown",
    "_opt_showCharge": "SHOW CHARGE",
    "_opt_showCharge_desc": "Melee charge indicator",
    "_opt_showClock": "SHOW CLOCK",
    "_opt_showClock_desc": "Put a clock after local player info",
    "_opt_showClockIngame": "SHOW CLOCK INGAME",
    "_opt_showClockIngame_desc": "Show in-game clock",
    "_opt_showClockOutgame": "SHOW CLOCK OUTGAME",
    "_opt_showClockOutgame_desc": "Show out-game clock",
    "_opt_showCloseCombat": "SHOW CLOSE COMBAT",
    "_opt_showCloseCombat_desc": "Show Infiltrator damage dampen buff",
    "_opt_showCombatMedic": "SHOW COMBAT MEDIC",
    "_opt_showCombatMedic_desc": "Combat medic duration",
    "_opt_showConvertedEnemy": "SHOW CONVERTED ENEMY",
    "_opt_showConvertedEnemy_desc": "Minion health as percent if one has any",
    "_opt_showConvertedEnemy_desc2": "Try to color-code them to the master.",
    "_opt_showCopycatGracePeriod": "SHOW COPYCAT - GRACE PERIOD",
    "_opt_showCopycatGracePeriod_desc": "Shows duration",
    "_opt_showCopycatGracePeriodCooldown": "SHOW COPYCAT - GRACE PERIOD COOLDOWN",
    "_opt_showCopycatGracePeriodCooldown_desc": "Shows cooldown duration",
    "_opt_showCopycatHeadGamesCooldown": "SHOW COPYCAT - HEAD GAMES COOLDOWN",
    "_opt_showCopycatHeadGamesCooldown_desc": "Shows cooldown duration",
    "_opt_showCriticalChanceGauge": "SHOW CRITICAL CHANCE GAUGE",
    "_opt_showCriticalChanceGauge_desc": "Determines whether a gauge showing the current cumulative critical hit chance should be shown\n(uses the Low Blow skill's icon)",
    "_opt_showDetectionRisk": "SHOW DETECTION RISK",
    "_opt_showDetectionRisk_desc": "Show detection risk percentage (e.g 3%-75%)",
    "_opt_showDireNeedDuration": "SHOW DIRE NEED DURATION",
    "_opt_showDireNeedDuration_desc": "Shows duration",
    "_opt_DireNeedDurationResolution": "DIRE NEED RECHECK RATE",
    "_opt_DireNeedDurationResolution_desc": "Sets how often polls for the armor regeneration event\nDon't set it too high\nDefault is 4 times per second",
    "_opt_showDistance": "SHOW DISTANCE",
    "_opt_showDistance_desc": "e.g) 25m",
    "_opt_showDodgeChanceGauge": "SHOW DODGE CHANCE",
    "_opt_showDodgeChanceGauge_desc": "Determines if Dodge Chance Gauge should be shown",
    "_opt_showDowns": "SHOW DOWNS",
    "_opt_showDowns_desc": "Downs counter",
    "_opt_showDrills": "SHOW DRILLS",
    "_opt_showDrills_desc": "Show active drills",
    "_opt_showECM": "SHOW ECM",
    "_opt_showECM_desc": "ECM duration",
    "_opt_showFeedback": "SHOW FEEDBACK",
    "_opt_showFeedback_desc": "ECM Feedback duration",
    "_opt_showFirstAid": "SHOW FIRST AID KIT",
    "_opt_showFirstAid_desc": "Show 'Quick fix Aced' skill buff duration",
    "_opt_showFPS": "SHOW FPS",
    "_opt_showFPS_desc": "Show FPS",
    "_opt_showForcedFriendshipPercentage": "SHOW FORCED FRIENDSHIP IN PERCENTAGE",
    "_opt_showForcedFriendshipPercentage_desc": "Shows damage reduction in percent\nSHOW FORCED FRIENDSHIP must be enabled to work",
    "_opt_showForcedFriendshipStack": "SHOW FORCED FRIENDSHIP",
    "_opt_showForcedFriendshipStack_desc": "Shows damage reduction you get from hostages",
    "_opt_showGamblerAmmo": "SHOW GAMBLER AMMO",
    "_opt_showGamblerHealth": "SHOW GAMBLER HEALTH",
    "_opt_showGambler_desc": "Show gambler perk's each cooldowns",
    "_opt_showGrinderRegenPeriod": "SHOW GRINDER - REGEN PERIOD",
    "_opt_showGrinderRegenPeriod_desc": "Shows duration of the regen",
    "_opt_showGrinderStackCooldown": "SHOW GRINDER - STACK COOLDOWN",
    "_opt_showGrinderStackCooldown_desc": "Shows cooldown duration when Grinder can be activated again",
    "_opt_showHackerPocketECMJammerCooldown": "SHOW HACKER - COOLDOWN",
    "_opt_showHackerPocketECMJammerCooldown_desc": "Show Hacker ability cooldown",
    "_opt_showHackerPocketECMJammerJammerEffect": "SHOW HACKER - JAMMER EFFECT",
    "_opt_showHackerPocketECMJammerJammerEffect_desc": "Show Pocket ECM Jammer Effect duration",
    "_opt_showHackerPocketECMJammerFeedbackEffect": "SHOW HACKER - FEEDBACK EFFECT",
    "_opt_showHackerPocketECMJammerFeedbackEffect_desc": "Show feedback duration of the Pocket ECM Jammer",
    "_opt_showHackerTemporaryDodge": "SHOW HACKER - TEMPORARY DODGE",
    "_opt_showHackerTemporaryDodge_desc": "Show temporary dodge duration after killing an enemy with Hacker ability",
    "_opt_showHighlighted": "SHOW HIGHLIGHTED",
    "_opt_showHighlighted_desc": "Show floating infobox while highlighted.\nPager answering timer also depends on this.",
    "_opt_showHostageTakerMuscleRegen": "SHOW HOSTAGE TAKER/MUSCLE HEALTH REGEN",
    "_opt_showHostageTakerMuscleRegen_desc": "Shows duration",
    "_opt_showHostages": "SHOW HOSTAGES",
    "_opt_showHostages_desc": "Show the number of hostages being held",
    "_opt_showInfamyIcon" : "SHOW INFAMY ICON",
    "_opt_showInfamyIcon_desc" : "Infamy Icon",
    "_opt_showImmunity": "SHOW ARMORER/ANARCHIST INVULNERABILITY",
    "_opt_showImmunity_desc": "Show duration of the invulnerability when your armor breaks",
    "_opt_showInspire": "SHOW INSPIRE",
    "_opt_showInspire_desc": "Inspire cooldown (giving end)",
    "_opt_showInspire_desc2": "Inspire speed-boost",
    "_opt_showInspireReviveCooldown": "SHOW INSPIRE COOLDOWN",
    "_opt_showInspireReviveCooldown_desc": "Show cooldown when you revive someone with Inspire",
    "_opt_showInteract": "SHOW INTERACT",
    "_opt_showInteract_desc": "Shout cooldown",
    "_opt_showInteraction": "SHOW INTERACTION",
    "_opt_showInteraction_desc": "Interaction timer that involves holding USE key",
    "_opt_showInteractionTime": "SHOW INTERACTION TIME",
    "_opt_showInteractionTime_desc": "How much time left",
    "_opt_showKill": "SHOW KILL",
    "_opt_showKill_desc": "Kill counter",
    "_opt_showKillConfirm" : "SHOW KILL CONFIRM",
    "_opt_showKillConfirm_desc" : "Whenever an enemy or minion dies, show a little skull around them",
    "_opt_showKingpinInjector": "SHOW KINGPIN - INJECTOR",
    "_opt_showKingpinInjector_desc": "Show Kingpin ability duration",
    "_opt_showKingpinInjectorCooldown": "SHOW KINGPIN - INJECTOR COOLDOWN",
    "_opt_showKingpinInjectorCooldown_desc": "Show Kingpin ability cooldown",
    "_opt_showLeechAmpule": "SHOW LEECH - AMPULE",
    "_opt_showLeechAmpule_desc": "Show Leech ability duration",
    "_opt_showLeechAmpuleCooldown": "SHOW LEECH - AMPULE COOLDOWN",
    "_opt_showLeechAmpuleCooldown_desc": "Show Leech ability cooldown",
    "_opt_showLeechImmunityDuration": "SHOW LEECH - IMMUNITY DURATION",
    "_opt_showLeechImmunityDuration_desc": "Show immunity duration when Leech is active",
    "_opt_showLevelAndInfamy" : "SHOW LEVEL AND INFAMY",
    "_opt_showLevelAndInfamy_desc" : "Shows or hides Level and Infamy in name label",
    "_opt_showLifeLeech": "SHOW LIFE DRAIN",
    "_opt_showLifeLeech_desc": "Show Infiltrator 10% life leech cooldown",
    "_opt_showLockAndLoadReloadBoost" : "SHOW LOCK & LOAD RELOAD BOOST",
    "_opt_showLockAndLoadReloadBoost_desc": "Shows reload boost gauge",
    "_opt_LockAndLoadResolution" : "LOCK & LOAD POLLING RATE",
    "_opt_LockAndLoadResolution_desc": "Sets how many times per second the Lock & Load reload boost gauge should update\nDon't set it too high\nDefault is 4 times per second",
    "_opt_showManiacAccumulatedStacks": "SHOW MANIAC - ACCUMULATED STACKS",
    "_opt_showManiacAccumulatedStacks_desc": "Show a gauge showing the current accumulated Maniac stack",
    "_opt_showManiacDecayTicks": "SHOW MANIAC - STACK DECAY",
    "_opt_showManiacDecayTicks_desc": "Show self-renewing timer for every subsequent Maniac stack decay",
    "_opt_showManiacStackTicks": "SHOW MANIAC - STACK REFRESH",
    "_opt_showManiacStackTicks_desc": "Show self-renewing timer for every subsequent Maniac stack refresh",
    "_opt_ManiacAccumulatedStacksResolution" : "MANIAC - STACK POLLING RATE",
    "_opt_ManiacAccumulatedStacksResolution_desc": "Sets how many times per second accumulated stacks should update\nDon't set it too high\nDefault is 2 times per second",
    "_opt_showMusicTitle": "SHOW MUSIC TITLE",
    "_opt_showMusicTitle_desc": "Show title of the music when it is being set",
    "_opt_showMusicTitlePrefix": "SHOW MUSIC TITLE PREFIX",
    "_opt_showMusicTitlePrefix_desc": "Prefix for music titles",
    "_opt_showNPCDistance": "SHOW DISTANCE TO NPCS",
    "_opt_showNPCDistance_desc": "Shows the distance to NPCs",
    "_opt_showOverkill": "SHOW OVERKILL",
    "_opt_showOverkill_desc": "Overkill duration",
    "_opt_showPainkiller": "SHOW PAINKILLERS",
    "_opt_showPainkiller_desc": "Show received Painkillers duration",
    "_opt_showPing": "SHOW PING",
    "_opt_showPing_desc": "Latency as miliseconds",
    "_opt_showPersistentAnarchistRegenTick": "SHOW ANARCHIST - PERSISTENT ARMOR REGEN DELAY",
    "_opt_showPersistentAnarchistRegenTick_desc": "The timer stays on your screen\nSHOW ANARCHIST - ARMOR REGEN DELAY must be enabled to work",
    "_opt_showPersistentDodgeChanceGauge": "SHOW PERSISTENT DODGE CHANCE",
    "_opt_showPersistentDodgeChanceGauge_desc": "Dodge Chance Gauge will stay on your screen if chance is 0\nSHOW DODGE CHANCE must be enabled to work",
    "_opt_showPosition": "SHOW POSITION",
    "_opt_showPosition_desc": "Show player's position.\n* BETA",
    "_opt_showRank": "SHOW RANK",
    "_opt_showRank_desc": "e.g) 100[V]",
    "_opt_showRankInKickMenu": "SHOW RANK IN KICK MENU",
    "_opt_showRankInKickMenu_desc": "In-game Kick menu will display player levels with their name",
    "_opt_showReload": "SHOW RELOAD",
    "_opt_showReload_desc": "Show Reload indicator",
    "_opt_showReplenishThrowableAI" : "REPLENISH THROWABLE (AI)",
    "_opt_showReplenishThrowableAI_desc" : "Shows progress",
    "_opt_showRunningFromDeathMovementDuration": "SHOW RUNNING FROM DEATH - FASTER MOVEMENT DURATION",
    "_opt_showRunningFromDeathMovementDuration_desc": "Show faster movement duration when you get revived",
    "_opt_showRunningFromDeathWeaponDuration": "SHOW RUNNING FROM DEATH - FASTER WEAPON SWAP/RELOAD DURATION",
    "_opt_showRunningFromDeathWeaponDuration_desc": "Show faster weapon swap/reload duration when you get revived",
    "_opt_showShield": "SHOW SHIELD",
    "_opt_showShield_desc": "Shield recovery cooldown",
    "_opt_showSicarioSmokeGrenade": "SHOW SICARIO - SMOKE GRENADE",
    "_opt_showSicarioSmokeGrenade_desc": "Show Sicario ability duration",
    "_opt_showSicarioSmokeGrenadeCooldown": "SHOW SICARIO - SMOKE GRENADE COOLDOWN",
    "_opt_showSicarioSmokeGrenadeCooldown_desc": "Show Sicario ability cooldown",
    "_opt_showSicarioTwitchCooldown": "SHOW SICARIO - TWITCH COOLDOWN",
    "_opt_showSicarioTwitchCooldown_desc": "Show Sicario's Twitch cooldown",
    "_opt_showSicarioTwitchGauge": "SHOW SICARIO - TWITCH",
    "_opt_showSicarioTwitchGauge_desc": "Show accumulated temporary dodge from Sicario's Twitch",
    "_opt_showSixthSenseInitial": "SHOW SIXTH SENSE - INITIAL DELAY",
    "_opt_showSixthSenseInitial_desc": "Shows delay duration",
    "_opt_showSixthSenseSubsequent": "SHOW SIXTH SENSE - RE-SENSE DELAY",
    "_opt_showSixthSenseSubsequent_desc": "Shows re-sense delay duration",
    "_opt_showSixthSenseHighlighted": "SHOW SIXTH SENSE - DETECTED UNITS",
    "_opt_showSixthSenseHighlighted_desc": "Shows a number of highlighted units",
    "_opt_showSpecial": "SHOW SPECIAL",
    "_opt_showSpecial_desc": "Special kill counter",
    "_opt_showStamina": "SHOW STAMINA",
    "_opt_showStamina_desc": "Stamina indicator",
    "_opt_showSuppressed": "SHOW SUPPRESSED",
    "_opt_showSuppressed_desc": "Suppression that prevents shield recovery and increases bullet deviation.\n(Bullet deviation not in effect)",
    "_opt_showSecondWind": "SHOW SECOND WIND",
    "_opt_showSecondWind_desc": "Show duration of Second Wind when your armor breaks",
    "_opt_showSociopathCooldowns": "SHOW SOCIOPATH COOLDOWNS",
    "_opt_showSociopathCooldowns_desc": "Shows cooldown duration\nSince all four kill perks share the exact same cooldown, only the most relevant one will be shown",
    "_opt_showStoicDelayDamage": "SHOW STOIC - DELAYED DAMAGE",
    "_opt_showStoicDelayDamage_desc": "Show duration of delayed damage with Stoic Perk Deck",
    "_opt_showStoicHipFlaskCooldown": "SHOW STOIC - HIP FLASK COOLDOWN",
    "_opt_showStoicHipFlaskCooldown_desc": "Show cooldown duration of the Hip Flask in Stoic Perk Deck",
    "_opt_showSwanSong": "SHOW SWAN SONG",
    "_opt_showSwanSong_desc": "Show Swansong duration",
    "_opt_showTagTeamCooldown": "SHOW TAG TEAM - COOLDOWN",
    "_opt_showTagTeamCooldown_desc": "Show Tag Team ability cooldown",
    "_opt_showTagTeamEffect": "SHOW TAG TEAM",
    "_opt_showTagTeamEffect_desc": "Show Tag Team ability duration",
    "_opt_showTagTeamTagged": "SHOW TAG TEAM - TAGGED",
    "_opt_showTagTeamTagged_desc": "Show Tag Team ability duration when you are tagged",
    "_opt_showTapeLoop": "SHOW CAMERA LOOP",
    "_opt_showTapeLoop_desc": "Camera loop duration",
    "_opt_showTargets": "SHOW TARGETS",
    "_opt_showTargets_desc": "Show pointed mobs",
    "_opt_showTransition": "SHOW TRANSITION",
    "_opt_showTransition_desc": "Transitions like weapon swap, melee cooldown",
    "_opt_showTriggerHappy": "SHOW TRIGGER HAPPY",
    "_opt_showTriggerHappy_desc": "Show 'Trigger happy' skill duration",
    "_opt_showUnderdog": "SHOW UNDERDOG",
    "_opt_showUnderdog_desc": "Underdog duration",
    "_opt_showUppersCooldown": "SHOW UPPERS COOLDOWN",
    "_opt_showUppersCooldown_desc": "Show cooldown when you were auto-healed by FAK",
    "_opt_showUppersRangeGauge": "SHOW UPPERS RANGE",
    "_opt_showUppersRangeGauge_desc": "Determines whether a gauge showing the distance to the nearest Uppers-enabled First Aid Kit should be shown",
    "_opt_showUnseenStrikeCriticalBoostDuration": "SHOW UNSEEN STRIKE - CRITICAL BOOST DURATION",
    "_opt_showUnseenStrikeCriticalBoostDuration_desc": "Show duration when your crit gets boosted",
    "_opt_showUnseenStrikeDamageAvoidanceDuration": "SHOW UNSEEN STRIKE - DAMAGE AVOIDANCE DURATION",
    "_opt_showUnseenStrikeDamageAvoidanceDuration_desc": "Show duration of the damage avoidance",
    "_opt_showUpYouGoDuration": "SHOW UP YOU GO DURATION",
    "_opt_showUpYouGoDuration_desc": "Shows skill duration when you get revived",
    "_opt_shuffleMusic": "SHUFFLE MUSIC",
    "_opt_shuffleMusic_desc": "Shuffle game music between each assault waves",
    "_opt_simpleBusyIndicator": "SIMPLE BUSY INDICATOR",
    "_opt_simpleBusyIndicator_desc": "Replace 'busy' icons with simple red circle at the crosshair\nSuch as: Reloading, Weapon-swap, melee",
    "_opt_simpleBusySize": "SIMPLE BUSY SIZE",
    "_opt_simpleBusySize_desc": "Set the size of the simple busy indicator",
    "_opt_size": "SIZE",
    "_opt_size_desc": "Font size",
    "_opt_sizeEnd": "SIZE END",
    "_opt_sizeEnd_desc": "Size at the end",
    "_opt_sizeStart": "SIZE START",
    "_opt_sizeStart_desc": "Size at the beginning",
    "_opt_sortCrimenet": "SORT CRIMENET",
    "_opt_sortCrimenet_desc": "Sort Crimenet contracts by difficulty\nNote: requires Align Crimenet to work as expected",
    "_opt_style": "STYLE",
    "_opt_style_desc": "Buff icon style",
    "_opt_subtitleFontColor": "SUBTITLE FONT COLOR",
    "_opt_subtitleFontColor_desc": "Subtitle font color",
    "_opt_subtitleFontSize": "SUBTITLE FONT SIZE",
    "_opt_subtitleFontSize_desc": "Subtitle font size",
    "_opt_subtitleOpacity": "SUBTITLE OPACITY",
    "_opt_subtitleOpacity_desc": "Subtitle opacity",
    "_opt_truncateNames": "TRUNCATE NAMES",
    "_opt_truncateNames_desc": "Truncate Player names by length, if required.",
    "_opt_truncateTags": "TRUNCATE TAGS",
    "_opt_truncateTags_desc_1": "Truncate Player tags with square brakets.\ne.g)",
    "_opt_underneath": "UNDERNEATH",
    "_opt_underneath_desc": "Put PlayerBottom infobox at the very bottom of the screen",
    "_opt_uppercaseNames": "UPPERCASE NAMES",
    "_opt_uppercaseNames_desc": "Name as uppercase",
    "_opt_UppersRangeResolution": "UPPERS RANGE POLLING RATE",
    "_opt_UppersRangeResolution_desc": "Sets how many times per second the polling function should run\nDon't set this too high\nDefault is 4 times per second",
    "_opt_xPosition": "X POSITION",
    "_opt_xPosition_desc": "Origin point X (% from left of screen)",
    "_opt_yPosition": "Y POSITION",
    "_opt_yPosition_desc": "Origin point Y (% from top of screen)",
    "_rose_almost": "almost there",
    "_rose_alright": "alright",
    "_rose_ammo": "need ammo",
    "_rose_anysecond": "ANY second",
    "_rose_cable": "use cableties",
    "_rose_cams": "take cams",
    "_rose_cantstay": "can't stay here",
    "_rose_careful": "careful",
    "_rose_defended": "keep defended",
    "_rose_down": "down here",
    "_rose_downstairs": "downstairs",
    "_rose_drill": "i got the drill",
    "_rose_fewminutes": "few more minutes",
    "_rose_fuck": "oh fuck",
    "_rose_getout": "get out",
    "_rose_halfway": "halfway done",
    "_rose_hurry": "hurry",
    "_rose_inside": "inside",
    "_rose_left": "Left",
    "_rose_letsgo": "let's go",
    "_rose_medbag": "need medbag",
    "_rose_overrun": "we're overrun",
    "_rose_right": "Right",
    "_rose_shit": "shit",
    "_rose_shoot": "shoot em",
    "_rose_straight": "straight ahead",
    "_rose_thanks": "thanks",
    "_rose_thisway": "this way",
    "_rose_timetogo": "time to go",
    "_rose_upstairs": "upstairs",
    "_rose_whistle": "whistle",
    "_rose_wrong": "wrong way",
    "_stat_crewKills": "[1]Crew: [2]",
    "_tab_about": "About",
    "_tab_buff": "Buff",
    "_tab_chat": "Chat",
    "_tab_corner": "Corner Text",
    "_tab_float": "Floating Labels",
    "_tab_game": "Game Mechanisms",
    "_tab_performance": "Performance",
    "_tab_heistStatus": "Heist Status",
    "_tab_hit": "Damage Arc",
    "_tab_juke_anticipation": "ANTICIPATION",
    "_tab_juke_assault": "ASSAULT",
    "_tab_juke_control": "CONTROL",
    "_tab_juke_heist": "Heist tracks",
    "_tab_juke_menu": "Menu tracks",
    "_tab_juke_shuffle_tip": "* You can use auto shuffler via Options > General > Shuffle Music",
    "_tab_juke_stealth": "STEALTH",
    "_tab_juke_stop": "STOP",
    "_tab_jukebox": "Jukebox",
    "_tab_name_label": "Name Label",
    "_tab_options": "Options",
    "_tab_playerBottom": "Bottom Infobox",
    "_tab_popup": "Damage Indicators",
    "_tab_root": "General",
    "_tab_stat_day": "(DAY)",
    "_tab_stat_night": "(NIGHT)",
    "_tab_stat_perday": "Per Day",
    "_tab_stat_perheist": "Per Heist",
    "_tab_statistics": "Statistics",
    "_tab_tools": "Tools",
    "_tab_upgradeSkills": "Upgrade Skills",
    "_upgr_crewBonusFrom": "Crew bonus from [1]",
    "_vanity_align": "none,Start,Middle,End",
    "_vanity_auto": "Auto",
    "_vanity_blendMode" : "none,Add,Normal",
    "_vanity_cantedsight": "N/A,Off,Subtle,Obvious,Maximum",
    "_vanity_chatsend": "No one,Only me,Everyone-Host,Everyone-EM,Everyone-Alone,Everyone-Always",
    "_vanity_corpse": "N/A,Minimum,Less,Default,More,a Lot,Considerable,Massive,Mammoth,Colossal,Ridiculous",
    "_vanity_style": "N/A,PocoHud,Vanilla,Glow",
    "_vanity_truncatenames": "N/A,Off,3,6,9,12,15,18,21",
    "_vanity_verbose": "Never,Detailed mode only,Always",
    "_word_a": "a",
    "_word_ago": "ago",
    "_word_an": "an",
    "_word_broker": "Broker",
    "_word_completed": "Completed",
    "_word_day": "Day",
    "_word_days": "days",
    "_word_heat": "Heat",
    "_word_heist": "Heist",
    "_word_hr": "hr",
    "_word_hrs": "hrs",
    "_word_job": "Job",
    "_word_na": "N/A",
    "_word_no": "No",
    "_word_started": "Started",
    "_word_time": "Time",
    "_word_yes": "Yes",
    "_opt_showIncapacitations": "SHOW INCAPACITATIONS",
    "_opt_showIncapacitations_desc": "How many times player was downed by cloakers and tasers.",
    "_opt_showAccuracy": "SHOW ACCURACY",
    "_opt_showAccuracy_desc": "Show accuracy for players.",
	"_opt_pocoRoseKey2": "POCO ROSE 2 KEY",
    "_opt_pocoRoseKey2_desc": "Allows the player to shout commands to others.\nDefault: N",
	"_rose_stuck": "it's stuck",
	"_rose_whattodo": "what to do?",
	"_rose_allofthem": "that's all of them",
	"_rose_gtfu": "get the fuck up",
	"_rose_sniper": "sniper",
	"_rose_dozer": "bulldozer",
	"_rose_shield": "shield",
	"_rose_cloaker": "cloaker",
	"_rose_hello": "hello",
	"_rose_drillinplace": "drill in place",
	"_rose_badsmell": "smells bad",
	"_rose_help": "help",
	"_rose_payday": "payday",
	"_rose_manager": "find the manager",
	"_rose_taser": "taser",
	"_rose_flashbanged": "flashbang",
	"_rose_fwb": "fwb speech",
	"_rose_letsrock": "let's rock",
	"_rose_captain": "captain",
	"_rose_turret": "turret",
	"_rose_swatvan": "swat van",
	"_rose_interrogation": "interrogation",
	"_rose_woohoo": "woohoo!",
	"_rose_planb": "plan b",
	"_rose_comeon": "come on",
	"_rose_reviving": "reviving",
	"_rose_door": "open the door",
	"_rose_medic": "medic",
	"_opt_onlyMe": "SHOW ONLY FOR ME",
    "_opt_onlyMe_desc": "Only show bottom infobox for you and not for other players.\nThis works for any bottom info set to 'Always'.",
	"_opt_optionsMenuKey": "OPTIONS MENU KEY",
    "_opt_optionsMenuKey_desc": "The key which opens this menu.",
	"_opt_havePagers": "PAGERS IN CRIME SPREE",
    "_opt_havePagers_desc": "A notification in the beginning of the heist in crime spree\nabout how many pagers can be answered (if stealth is possible).",
	"_opt_haveCivilians": "CIVILIANS IN CRIME SPREE",
    "_opt_haveCivilians_desc": "A notification in the beginning of the heist in crime spree\nabout how many civilians can be killed (if stealth is possible).",
	"_opt_showPlaytime": "SHOW PLAYTIME",
    "_opt_showPlaytime_desc": "Show player's total playtime.",
	"_opt_rankToPlaytime": "SHOW PLAYTIME, NOT LEVEL",
    "_opt_rankToPlaytime_desc": "Replace level with playtime, if possible.",
	"_opt_specOps": "SPEC OPS ITEMS",
    "_opt_specOps_desc": "Show a message when a key or a case from Spec Ops DLC was picked up.",
	"_opt_language": "MENU LANGUAGE",
    "_opt_language_desc": "PocoHud3 options menu language.\nreads /poco/hud3_locale[input].json",
	"_opt_languageIngame": "INGAME LANGUAGE",
    "_opt_languageIngame_desc": "PocoHud3 ingame text language.\nreads /poco/Hud3_LocaleIngame[input].lua",
	"_opt_showFpsBottom_desc": "Shows your current frames per second rate.",
	"_opt_showFpsBottom": "SHOW FPS",
	"_opt_offsetXTeam_desc": "This only moves teammates' bottom infos.",
	"_opt_offsetXTeam": "OFFSET BY X FOR TEAMMATES",
	"_opt_textOnBuff_desc": "Shows text on buffs (time or percentage).\nThis does not affect vanilla buff style.",
	"_opt_textOnBuff": "TEXT ON BUFFS",
	"_opt_showTargetsTeamAi_desc": "Show health of pointed team AI.",
	"_opt_showTargetsTeamAi": "SHOW TARGETS - TEAM AI",
	"_opt_showTargetsDeployables_desc": "Show info on pointed deployables (except sentry guns).",
	"_opt_showTargetsDeployables": "SHOW TARGETS - DEPLOYABLES",
	"_opt_showTargetsOther_desc": "Show health of pointed sentry guns, turrets and everything else.",
	"_opt_showTargetsOther": "SHOW TARGETS - OTHER",
	"_opt_showTargetsSpecials_desc": "Show health of pointed special enemies.",
	"_opt_showTargetsSpecials": "SHOW TARGETS - SPECIALS",
	"_opt_showTargetsCivs_desc": "Show health of pointed civilians.",
	"_opt_showTargetsCivs": "SHOW TARGETS - CIVILIANS",
	"_opt_showTargetsConvert_desc": "Show health of pointed converts.",
	"_opt_showTargetsConvert": "SHOW TARGETS - CONVERTS",
	"_opt_showHead_desc": "Show the amount of headshots.",
	"_opt_showHead": "SHOW HEADSHOTS",
	"_opt_myCrits_desc": "Special floats for critical hits.",
	"_opt_myCrits": "CRITICAL HITS",
	"_opt_languageRooms": "ROOMS LANGUAGE",
    "_opt_languageRooms_desc": "PocoHud3 rooms names language.\nreads /poco/hud3_rooms[input].json"
}