{
    "_about_colors": "颜色代码参考页",
    "_about_colors_hint": "显示MSDN参考页面, 显示PocoHUD预设中每个可能的颜色代码\n给贡献者的提醒: 翻译内容与原文有所出入是正常的, 按照原文翻译反而会影响使用体验",
    "_about_contributors": "贡献者",
    "_about_group_btn": "在 PocoMods Steam 群组发表讨论/建议！",
    "_about_hold_shift": "按住Shift以在游戏外浏览器中打开",
    "_about_trans_language": "简体中文",
    "_about_trans_names": "Myfs, [Steam Custom URL]2609665, CoolLKK",
    "_about_trans_presented": "这个简体中文翻译为你呈现, 由: ",
    "_about_trans_special_thanks": "特别鸣谢: ",
    "_about_trans_volunteers": "翻译志愿者",
    "_btn_apply_and_reload": "应用&重载",
    "_btn_discard": "放弃修改",
    "_btn_reset": "重设为默认值",
    "_btn_reset_category": "重置这个类别",
    "_buff_active": "启用",
    "_buff_aggressive_reload_duration": "迅猛装填",
    "_buff_AIReviveCooldown": "AI复活",
    "_buff_ammo_efficiency_duration": "节能弹药",
    "_buff_ammo_efficiency_stack": "爆头",
    "_buff_biker_kills_gauge": "击杀",
    "_buff_bloodthirst_melee_boost": "近战加成",
    "_buff_bloodthirst_reload_boost": "装填加成",
    "_buff_bulletStormShort": "子弹风暴",
    "_buff_bulletstorm_potential": "潜在时间",
    "_buff_cooldown": "冷却",
    "_buff_combatMedicDamageShort": "伤害加成",
    "_buff_critical_chance_gauge": "暴击概率",
    "_buff_dodge_chance_gauge": "闪避概率",
    "_buff_dire_need_duration": "燃眉之急",
    "_buff_exhausted": "疲惫",
    "_buff_first_aid_damage_reduction_upgrade": "伤害减免",
    "_buff_forced_friendship_stack": "伤害吸收",
    "_buff_gambler_ammo": "弹药分享",
    "_buff_gambler_health": "生命回复",
    "_buff_hacker_temporary_dodge": "临时闪避",
    "_buff_immunity": "无敌",
    "_buff_kingpin_injector": "注射器",
    "_buff_inspire_revive_cooldown": "复活",
    "_buff_leech_ampule": "安瓿瓶",
    "_buff_lifeLeechShort": "生命吸取",
    "_buff_lock_and_load_reload_boost": "装填加成",
    "_buff_maniac_accumulated_stack": "堆叠层数",
    "_buff_maniac_stack_decay": "衰减",
    "_buff_maniac_stack_tick": "刷新",
    "_buff_overkillShort": "伤害加成",
    "_buff_painkillers": "伤害减免",
    "_buff_regen": "回复",
    "_buff_running_from_death_movement_duration": "移动速度",
    "_buff_running_from_death_weapon_duration": "切枪速度",
    "_buff_second_wind": "冲刺加成",
    "_buff_sicario_smoke_screen_grenade": "烟雾",
    "_buff_sicario_twitch_gauge": "神经反射",
    "_buff_sixth_sense_initial": "延迟",
    "_buff_sixth_sense_highlighted": "已侦测",
    "_buff_sixth_sense_subsequent": "重新侦测",
    "_buff_sociopath_clean_hit": "生命值",
	"_buff_sociopath_overdose": "2x护甲",
	"_buff_sociopath_tension": "护甲",
	"_buff_sociopath_showdown": "恐吓",
    "_buff_stoic_delay_damage": "伤害延迟",
    "_buff_tag_team_effect": "效果",
    "_buff_tag_team_tagged": "被标记",
    "_buff_swanSongShort": "天鹅绝唱",
    "_buff_underdogShort": "伤害加成",
    "_buff_unseen_strike_critical_boost_duration": "暴击加成",
    "_buff_unseen_strike_damage_avoidance_duration": "躲避伤害",
    "_buff_uppers_range": "兴奋范围",
    "_buff_up_you_go_duration": "伤害减免",
    "_desc_apply_and_reload": "一些设定会在重新启动后应用",
    "_desc_discard": "放弃临时改动并还原至上一次保存的选项",
    "_desc_heist_count_completed": "退出: ",
    "_desc_heist_count_started_1": "整场: ",
    "_desc_heist_count_started_2": "中途加入: ",
    "_desc_heist_day": "第[1]天",
    "_desc_heist_dayalt": "第[1]天到第[2]天",
    "_desc_heist_may_not_match": "* 劫案和天数之间的数字可能不匹配",
    "_desc_heist_time_average": "平均: ",
    "_desc_heist_time_hm": "[1]小时[2]分钟",
    "_desc_heist_time_m": "[1]分钟",
    "_desc_heist_time_ms": "[1]分钟[2]秒",
    "_desc_heist_unlisted": "-- 不在合约列表中的劫案 --",
    "_desc_no_upgrades_acquired": "没有已获得的加成",
    "_desc_not_in_effect": "未生效",
    "_desc_reset": "还原到默认设定",
    "_desc_reset_ask": "继续？",
    "_desc_reset_category": "还原此类别到默认设定",
    "_line_youAndCrewsPerks": "你和队友将从中受益的加成",
    "_line_yourPerks": "你已经获得的加成",
    "_opt_24HourClock": "24小时制时钟",
    "_opt_24HourClock_desc": "在角落和玩家信息栏中使用24小时制时钟而非12小时制时钟",
    "_opt_AiDamage": "AI伤害",
    "_opt_AiDamage_desc": "显示AI的伤害",
    "_opt_blendMode": "元素混合模式",
    "_opt_blendMode_desc": "为这些元素设置混合模式: \nBUFF图标\n菜单箭头\n受击指示器\n\n增强选项将使其可透明, 普通选项将使其不可透明",
    "_opt_blockBloodDecals": "阻止血花溅射效果",
    "_opt_blockBloodDecals_desc": "当有人射击某人时阻止血花溅射效果\n\n禁用此选项后, 需要重新启动关卡才能恢复默认行为",
    "_opt_blockBulletDecals": "阻止子弹溅射效果",
    "_opt_blockBulletDecals_desc": "当有人射击墙壁/地面时, 阻止子弹溅射效果\n\n禁用此选项后, 需要重新启动关卡才能恢复默认行为",
    "_opt_blockCorpses": "阻止尸体效果",
    "_opt_blockCorpses_desc": "在敌人被击杀后阻止尸体模型产生\n\n禁用此选项后, 需要重新启动关卡才能恢复默认行为",
    "_opt_blockHelmets": "阻止头盔效果",
    "_opt_blockHelmets_desc": "阻止因爆头击杀或因爆炸而产生的头盔效果\n\n禁用此选项后, 需要重新启动关卡才能恢复默认行为",
    "_opt_blockMagazines": "阻止弹匣效果",
    "_opt_blockMagazines_desc": "阻止弹匣效果在重新装填后产生, 例如弹匣掉落到地板上的效果\n\n禁用此选项后, 需要重新启动关卡才能恢复默认行为",
    "_opt_blockShields": "阻止盾牌效果",
    "_opt_blockShields_desc": "阻止盾牌躺在地上（当持盾特殊敌人死亡时自动消失）\n\n禁用此选项后, 需要重新启动关卡才能恢复默认行为",
    "_opt_boostScale": "加成图标大小",
    "_opt_boostScale_desc": "设置加成图标的大小（乘数）\n\n取决于 名称标签>显示受到的激励 这个选项",
    "_opt_buff": "BUFF",
    "_opt_buff_desc": "实时显示激活的BUFF",
    "_opt_buffSize": "BUFF图标大小",
    "_opt_buffSize_desc": "注意: 使用原始风格的BUFF图标会使该选项无效",
    "_opt_chat_desc_1": "如果下面列出的事件发生并满足设定条件, PocoHUD将通过聊天告诉其他人, 可能的目标是: ",
    "_opt_chat_desc_2": "* 没有人: 关闭",
    "_opt_chat_desc_3": "* 仅自己: 仅自己可见",
    "_opt_chat_desc_4": "* 所有人-主机: 如果我是主机则告知所有人",
    "_opt_chat_desc_5": "* 所有人-整场参与: 如果我参与了一场完整的游戏则告知所有人",
    "_opt_chat_desc_6": "* 所有人-唯一: 如果仅自己拥有PocoHUD则告知所有人",
    "_opt_chat_desc_7": "* 所有人-总是: 总是告知所有人",
    "_opt_color": "字体颜色",
    "_opt_color_desc": "",
    "_opt_colorizeCrimenet": "CRIMENET着色",
    "_opt_colorizeCrimenet_desc": "根据难度和热度高低决定对CRIMENET合约的着色",
    "_opt_colorNegative": "负面色彩",
    "_opt_colorNegative_desc": "将用于游戏中的DE-BUFF和糟糕情况\n（注意: 使用原始风格的BUFF图标会使该选项无效, 重新载入PocoHUD后生效）",
    "_opt_colorPositive": "正面色彩",
    "_opt_colorPositive_desc": "将用于游戏中的BUFF和良好情况\n（注意: 使用原始风格的BUFF图标会使该选项无效, 重新载入PocoHUD后生效）",
    "_opt_converted": "变节敌人",
    "_opt_converted_desc": "显示玩家转化敌人时的信息",
    "_opt_corner": "角落文本",
    "_opt_corner_desc": "静态文本报告, 用于显示FPS计数器和现实世界时间",
    "_opt_corpseRagdollTimeout": "尸体模型时限",
    "_opt_corpseRagdollTimeout_desc": "在强袭时尸体模型存在的时间\n默认值为3秒, 每次调节都会增加/减少1秒时间",
    "_opt_crewDamage": "队友伤害",
    "_opt_crewDamage_desc": "显示其他玩家的伤害",
    "_opt_custody": "拘留",
    "_opt_custody_desc": "显示玩家被拘留的信息",
    "_opt_damageDecay": "伤害数值持续时间",
    "_opt_damageDecay_desc": "决定造成伤害数值的显示持续时间",
    "_opt_disableVanillaHit": "禁用游戏原始风格受击指示器",
    "_opt_disableVanillaHit_desc": "禁用在你受到攻击或闪避伤害时游戏原始风格受击指示器\n\n启用伤害弧线时, 此功能将被忽略",
    "_opt_defaultFont": "默认字体",
    "_opt_defaultFont_desc": "使用无衬线字体",
    "_opt_detailedModeByDefault": "在详细模式下启动",
    "_opt_detailedModeByDefault_desc": "",
    "_opt_detailedModeKey": "详细模式键位",
    "_opt_detailedModeKey_desc": "激活详细模式的按键",
    "_opt_detailedModeToggle": "详细模式切换",
    "_opt_detailedModeToggle_desc": "允许使用绑定的按键来切换详细模式",
    "_opt_detailedOnly": "仅限详细模式",
    "_opt_detailedOnly_desc": "在未激活详细模式时隐藏角落文本",
    "_opt_dodgeColor": "闪避颜色",
    "_opt_dodgeColor_desc": "当你闪避时受击指示器的颜色",
    "_opt_dominated": "主宰敌人",
    "_opt_dominated_desc": "显示敌人已经为自己戴上手铐的信息",
    "_opt_downed": "倒地",
    "_opt_downed_desc": "显示玩家倒地的信息",
    "_opt_downedWarning": "倒地警告",
    "_opt_downedWarning_desc": "显示玩家在单次生命周期没有剩余倒地次数时的倒地警告信息",
    "_opt_drillAlmostDone": "钻机即将完成",
    "_opt_drillAlmostDone_desc": "显示钻机即将完成的信息\n* 需要启用显示钻机选项",
    "_opt_drillDone": "钻机已完成",
    "_opt_drillDone_desc": "显示钻机已完成的信息\n* 需要启用显示钻机选项",
    "_opt_duration": "持续时间",
    "_opt_duration_desc": "单位为秒钟, 0表示自动（遵循护甲恢复时间）",
    "_opt_enable": "启用",
    "_opt_enable_desc": "启用这项功能",
    "_opt_endStat": "结束统计",
    "_opt_endStat_desc": "显示游戏结束时的统计信息",
    "_opt_fallbackToMe": "回退给自己",
    "_opt_fallbackToMe_desc": "如果将事件设置为发送给所有人, 但条件未满足, 将改为向自己显示",
    "_opt_float_desc": "3D空间的浮动标签",
    "_opt_frame": "方框",
    "_opt_frame_desc": "为浮动标签添加一个方框使其更加明显",
    "_opt_gainIndicator": "回复指示器",
    "_opt_gainIndicator_desc": "显示你从各种来源获得的生命值和护甲量",
    "_opt_game_desc": "游戏内的特别强化项",
    "_opt_gap": "BUFF图标间隔",
    "_opt_gap_desc": "决定BUFF图标之间的距离",
    "_opt_gridCrimenet": "CRIMENET对齐",
    "_opt_gridCrimenet_desc": "网格对齐CRIMENET的合约",
    "_opt_handsUp": "投降",
    "_opt_handsUp_desc": "显示敌人投降的信息",
    "_opt_healthColor": "生命值颜色",
    "_opt_healthColor_desc": "生命值全满时受击的颜色",
    "_opt_healthColorDepleted": "生命值耗尽颜色",
    "_opt_healthColorDepleted_desc": "耗尽生命值时受击的颜色",
    "_opt_hideInteractionCircle": "隐藏互动圈",
    "_opt_hideInteractionCircle_desc": "隐藏原始游戏中的互动圈",
    "_opt_hit_desc": "受击指示器会显示你从哪里受到攻击",
    "_opt_hostageChanged": "人质变化",
    "_opt_hostageChanged_desc": "人质数量已经改变\n* 尚未实行",
    "_opt_includeLocation": "包含地点",
    "_opt_includeLocation_desc": "如果地点数据是可用的, 将其包含在聊天信息",
    "_opt_ingameJoinRemaining": "游戏内加入倒计时",
    "_opt_ingameJoinRemaining_desc": "游戏中的加入对话框会告诉你预计还剩多少秒",
    "_opt_interactionCircle": "在BUFF中显示进度圈",
    "_opt_interactionCircle_desc": "在BUFF中显示或隐藏进度圈",
    "_opt_justify": "生成位置",
    "_opt_justify_desc": "决定这些BUFF图标如何生成并如何对齐",
    "_opt_keepOnScreen": "保持在屏幕",
    "_opt_keepOnScreen_desc": "浮标将会保持在屏幕上",
    "_opt_keepOnScreenMarginX": "保持在屏幕的X轴边缘",
    "_opt_keepOnScreenMarginX_desc": "决定显示范围左边和右边的边缘",
    "_opt_keepOnScreenMarginY": "保持在屏幕的Y轴边缘",
    "_opt_keepOnScreenMarginY_desc": "决定显示范围顶部和底部的边缘",
    "_opt_margin": "背景",
    "_opt_margin_desc": "决定浮动标签内的填充程度",
    "_opt_maxFPS": "BUFF的FPS上限",
    "_opt_maxFPS_desc": "BUFF图标的FPS上限, 用于减少性能的影响",
    "_opt_messiah": "弥赛亚",
    "_opt_messiah_desc": "显示你消耗了弥赛亚的信息",
    "_opt_minionLost": "失去变节敌人",
    "_opt_minionLost_desc": "显示玩家失去变节敌人的信息",
    "_opt_minionShot": "误击变节敌人",
    "_opt_minionShot_desc": "显示玩家击中变节敌人的信息",
    "_opt_mirrorDirection": "BUFF进度圈时针方向",
    "_opt_mirrorDirection_desc": "决定BUFF进度圈的时针方向, 启用以使其顺时针方向递增",
    "_opt_myDamage": "玩家伤害",
    "_opt_myDamage_desc": "显示玩家造成的伤害",
    "_opt_nameLabel_desc": "配置玩家名称浮动标签的外观",
    "_opt_noSprintDelay": "无冲刺延迟",
    "_opt_noSprintDelay_desc": "取消冲刺后的动作延迟",
    "_opt_number": "数值",
    "_opt_number_desc": "显示你确切损失量的数值",
    "_opt_numberDefaultFont": "数值默认字体",
    "_opt_numberDefaultFont_desc": "决定数值使用的是否是默认字体",
    "_opt_numberSize": "数值大小",
    "_opt_numberSize_desc": "",
    "_opt_offset": "Y轴偏移",
    "_opt_offset_desc": "垂直偏移, 如果你真的想移动它",
    "_opt_offsetX": "X轴偏移",
    "_opt_offsetX_desc": "水平偏移, 如果你真的想移动它",
    "_opt_opacity": "字体不透明度",
    "_opt_opacity_desc": "",
    "_opt_playerBottom_desc": "HUD底部的信息文本",
    "_opt_performance_desc": "启用或禁用性能相关的提升",
    "_opt_pocoRoseHalt": "使用POCOROSE时停止移动",
    "_opt_pocoRoseHalt_desc": "打开POCOROSE时将停止角色移动",
    "_opt_pocoRoseKey": "POCOROSE 1键位",
    "_opt_pocoRoseKey_desc": "允许玩家向其他人喊出指令",
    "_opt_popup_desc": "在3D空间中显示伤害数值",
    "_opt_reduceShotgunSpam": "减少霰弹枪弹丸烦扰",
    "_opt_reduceShotgunSpam_desc": "在视觉上减少霰弹枪的弹丸烦扰\n这只是视觉上的更改, 不会影响霰弹枪击中目标的方式\n\n禁用此选项后, 需要重新启动关卡才能恢复默认值",
    "_opt_replenished": "医疗包回复",
    "_opt_replenished_desc": "显示玩家使用医疗包的信息",
    "_opt_replenishedFAK": "急救包回复",
    "_opt_replenishedFAK_desc": "显示玩家使用急救包的信息",
    "_opt_resizeCrimenet": "CRIMENET大小",
    "_opt_resizeCrimenet_desc": "调整CRIMENET的字体大小",
    "_opt_root": "常规",
    "_opt_root_desc": "PocoHUD的常规选项",
    "_opt_shieldColor": "护甲值颜色",
    "_opt_shieldColor_desc": "护甲值全满时受击的颜色",
    "_opt_shieldColorDepleted": "护甲值耗尽颜色",
    "_opt_shieldColorDepleted_desc": "耗尽护甲值时受击的颜色",
    "_opt_showAggressiveReloadDuration": "显示迅猛装填",
    "_opt_showAggressiveReloadDuration_desc": "显示迅猛装填持续时间",
    "_opt_showAmmoEfficiencyDuration": "显示节能弹药",
    "_opt_showAmmoEfficiencyDuration_desc": "显示节能弹药持续时间",
    "_opt_showAmmoEfficiencyStack": "显示节能弹药堆叠",
    "_opt_showAmmoEfficiencyStack_desc": "显示一个仪表用于显示节能弹药的当前爆头计数",
    "_opt_showAnarchistDamageCooldown": "显示无政府主义者-命中冷却",
    "_opt_showAnarchistDamageCooldown_desc": "当伤害某个敌人时显示命中冷却时间",
    "_opt_showAnarchistRegenTick": "显示无政府主义者-护甲回复延迟",
    "_opt_showAnarchistRegenTick_desc": "显示其冷却时间",
    "_opt_showAnarchistRegenGain": "显示无政府主义者-获得护甲量指示器",
    "_opt_showAnarchistRegenGain_desc": "决定是否显示用于无政府主义者被动护甲回复量的护甲回复指示器\n回复指示器必须启用才能工作",
    "_opt_showAIReviveCooldown": "显示AI复活冷却",
    "_opt_showAIReviveCooldown_desc": "当AI激励复活玩家时显示AI复活冷却时间\n对于客户端, 这项功能必须与主机的Poco同步",
    "_opt_showArmorerInvulnerabilityCooldown": "显示军械士/无政府主义者无敌状态冷却",
    "_opt_showArmorerInvulnerabilityCooldown_desc": "显示军械士/无政府主义者无敌状态的冷却时间",
    "_opt_showAverageDamage": "显示平均伤害",
    "_opt_showAverageDamage_desc": "显示玩家每发子弹平均能造成的伤害",
    "_opt_showBags": "显示战利品",
    "_opt_showBags_desc": "显示战利品内容",
	"_opt_blurBackground": "模糊背景",
    "_opt_blurBackground_desc": "模糊浮动标签的背景以增加可读性",
    "_opt_showBerserker": "显示狂战士",
    "_opt_showBerserker_desc": "狂战士技能指示器",
    "_opt_showBikerCooldown": "显示飞车党-冷却",
    "_opt_showBikerCooldown_desc": "显示飞车党最长的冷却时间\n如果击杀计数达到上限, 则会改变成先显示最短的冷却时间",
    "_opt_showBikerKillsGauge": "显示飞车党-击杀计数",
    "_opt_showBikerKillsGauge_desc": "显示一个仪表用于显示该天赋当前能接受的击杀计数\n当击杀计数达到上限时, 仪表将变为红色",
    "_opt_BikerKillsGaugeResolution": "飞车党-击杀计数复检频率",
    "_opt_BikerKillsGaugeResolution_desc": "设置重复检查功能应每秒运行多少次\n不要设置得太高\n默认值为每秒2次",
    "_opt_showBloodthirstMeleeBoostGauge": "显示嗜血渴望近战加成",
    "_opt_showBloodthirstMeleeBoostGauge_desc": "显示从嗜血渴望获得的近战加成",
    "_opt_showBloodthirstReloadBoostDuration": "显示嗜血渴望装填加成",
    "_opt_showBloodthirstReloadBoostDuration_desc": "显示从嗜血渴望获得的装填加成",
    "_opt_showBoost": "显示受到的激励",
    "_opt_showBoost_desc": "显示激励速度加成的持续时间（接收端）\n在名称标签启用这个选项后会有一个图标显示队友已被增幅",
    "_opt_showBulletstorm": "显示子弹风暴",
    "_opt_showBulletstorm_desc": "子弹风暴持续时间",
    "_opt_showBulletstormPotential": "显示子弹风暴-潜在持续时间",
    "_opt_showBulletstormPotential_desc": "决定是否应在针对有使用子弹风暴的弹药包时显示潜在子弹风暴持续时间的仪表",
    "_opt_BulletstormPotentialResolution": "子弹风暴-重复检查频率",
    "_opt_BulletstormPotentialResolution_desc": "设置潜在子弹风暴的重复检查功能应每秒运行多少次\n只有当您正在积极查看弹药包时, 重复检查功能才会运行\n不要设置得太高\n默认值为每秒4次",
    "_opt_showBullseyeCooldown": "显示正中靶心冷却时间",
    "_opt_showBullseyeCooldown_desc": "显示其冷却时间",
    "_opt_showCarryDrop": "显示战利品互动",
    "_opt_showCarryDrop_desc": "互动战利品的冷却时间",
    "_opt_showCharge": "显示近战蓄力",
    "_opt_showCharge_desc": "近战蓄力指示器",
    "_opt_showClock": "显示时钟",
    "_opt_showClock_desc": "在玩家信息栏后面放一个时钟",
    "_opt_showClockIngame": "在游戏内显示现实时间",
    "_opt_showClockIngame_desc": "",
    "_opt_showClockOutgame": "在游戏外显示现实时间",
    "_opt_showClockOutgame_desc": "",
    "_opt_showCloseCombat": "显示近身格斗术",
    "_opt_showCloseCombat_desc": "显示渗透者伤害减免BUFF",
    "_opt_showCombatMedic": " 显示战地急救",
    "_opt_showCombatMedic_desc": "显示战地急救持续时间",
    "_opt_showConvertedEnemy": "显示变节敌人",
    "_opt_showConvertedEnemy_desc": "如果任意一个人拥有变节敌人, 显示变节敌人的生命值百分比",
    "_opt_showConvertedEnemy_desc2": "尝试用颜色区分它们的拥有者",
    "_opt_showCopycatGracePeriod": "显示模仿犯-最后宽限",
    "_opt_showCopycatGracePeriod_desc": "显示模仿犯-最后宽限的持续时间",
    "_opt_showCopycatGracePeriodCooldown": "显示模仿犯-最后宽限冷却",
    "_opt_showCopycatGracePeriodCooldown_desc": "显示模仿犯-最后宽限的冷却时间",
    "_opt_showCopycatHeadGamesCooldown": "显示模仿犯-抢占先机冷却",
    "_opt_showCopycatHeadGamesCooldown_desc": "显示模仿犯-抢占先机的冷却时间",
    "_opt_showCriticalChanceGauge": "显示暴击概率",
    "_opt_showCriticalChanceGauge_desc": "决定是否应显示当前累积暴击概率的仪表\n（使用下作手段技能图标）",
    "_opt_showDetectionRisk": "显示暴露风险",
    "_opt_showDetectionRisk_desc": "显示暴露风险百分比（如: 3%-75%）",
    "_opt_showDireNeedDuration": "显示燃眉之急",
    "_opt_showDireNeedDuration_desc": "显示燃眉之急持续时间",
    "_opt_DireNeedDurationResolution": "燃眉之急重复检查频率",
    "_opt_DireNeedDurationResolution_desc": "设置护甲回复事件的重复检查频率\n不要设置得太高\n默认值为每秒4次",
    "_opt_showDistance": "显示距离",
    "_opt_showDistance_desc": "例如: 25米",
    "_opt_showDodgeChanceGauge": "显示闪避概率",
    "_opt_showDodgeChanceGauge_desc": "决定是否应该显示闪避概率的仪表",
    "_opt_showDowns": "显示倒地",
    "_opt_showDowns_desc": "显示倒地计数器",
    "_opt_showDrills": "显示钻机",
    "_opt_showDrills_desc": "显示运作中的钻机",
    "_opt_showECM": "显示ECM",
    "_opt_showECM_desc": "显示ECM持续时间",
    "_opt_showFeedback": "显示ECM反馈",
    "_opt_showFeedback_desc": "显示ECM反馈持续时间\n同时也可以称呼为ECM吼叫或者ECM啸叫, 此处遵循原文",
    "_opt_showFirstAid": "显示应急处理",
    "_opt_showFirstAid_desc": "显示获得应急处理精通技能效果的持续时间",
    "_opt_showFPS": "显示FPS",
    "_opt_showFPS_desc": "",
    "_opt_showForcedFriendshipPercentage": "百分比显示强制友谊",
    "_opt_showForcedFriendshipPercentage_desc": "显示伤害减免百分比\n显示强制友谊必须启动才能工作",
    "_opt_showForcedFriendshipStack": "显示强制友谊",
    "_opt_showForcedFriendshipStack_desc": "显示你因人质而得到的伤害减免",
    "_opt_showGamblerAmmo": "显示赌徒弹药分享",
    "_opt_showGamblerHealth": "显示赌徒生命回复",
    "_opt_showGambler_desc": "显示赌徒天赋的每一个冷却时间",
    "_opt_showGrinderRegenPeriod": "显示冰球手-回复",
    "_opt_showGrinderRegenPeriod_desc": "显示回复的持续时间",
    "_opt_showGrinderStackCooldown": "显示冰球手-堆叠冷却",
    "_opt_showGrinderStackCooldown_desc": "显示可以再次激活冰球手能力时的冷却时间",
    "_opt_showHackerPocketECMJammerCooldown": "显示黑客-冷却",
    "_opt_showHackerPocketECMJammerCooldown_desc": "显示黑客能力的冷却时间",
    "_opt_showHackerPocketECMJammerJammerEffect": "显示黑客-干扰效果",
    "_opt_showHackerPocketECMJammerJammerEffect_desc": "显示便携式电子干扰器干扰效果持续时间",
    "_opt_showHackerPocketECMJammerFeedbackEffect": "显示黑客-反馈效果",
    "_opt_showHackerPocketECMJammerFeedbackEffect_desc": "显示便携式电子干扰器反馈效果持续时间",
    "_opt_showHackerTemporaryDodge": "显示黑客-临时闪避",
    "_opt_showHackerTemporaryDodge_desc": "当黑客能力激活持续时间内击杀敌人时显示临时获得闪避概率的持续时间",
    "_opt_showHighlighted": "显示高亮",
    "_opt_showHighlighted_desc": "高亮显示浮动信息\n回答对讲机计时器也是以此决定的",
    "_opt_showHostageTakerMuscleRegen": "显示绑架大师/肌肉男生命回复",
    "_opt_showHostageTakerMuscleRegen_desc": "显示其冷却时间",
    "_opt_showHostages": "显示人质",
    "_opt_showHostages_desc": "显示被挟持人质的数量",
    "_opt_showInfamyIcon": "显示恶名图标",
    "_opt_showInfamyIcon_desc": "",
    "_opt_showImmunity": "显示军械士/无政府主义者无敌状态",
    "_opt_showImmunity_desc": "当你的护甲耗尽时, 显示无敌状态持续时间",
    "_opt_showInspire": "显示给予的激励",
    "_opt_showInspire_desc": "显示激励速度加成的冷却时间（给予端）",
    "_opt_showInspire_desc2": "显示获得激励速度加成的目标",
    "_opt_showInspireReviveCooldown": "显示激励复活冷却",
    "_opt_showInspireReviveCooldown_desc": "当你用激励复活某人时显示冷却时间",
    "_opt_showInteract": "显示喊叫",
    "_opt_showInteract_desc": "显示喊叫的冷却时间",
    "_opt_showInteraction": "显示互动",
    "_opt_showInteraction_desc": "涉及按住互动键动作时显示互动计时器",
    "_opt_showInteractionTime": "显示互动时间",
    "_opt_showInteractionTime_desc": "显示互动的剩余时间",
    "_opt_showKill": "显示击杀数",
    "_opt_showKill_desc": "显示击杀计数器",
    "_opt_showKillConfirm" : "显示击杀确认",
    "_opt_showKillConfirm_desc" : "每当敌人或变节敌人死亡时，在它们周围显示一个小骷髅图标",
    "_opt_showKingpinInjector": "显示首脑-注射器",
    "_opt_showKingpinInjector_desc": "显示首脑能力持续时间",
    "_opt_showKingpinInjectorCooldown": "显示首脑-注射器冷却",
    "_opt_showKingpinInjectorCooldown_desc": "显示首脑能力冷却时间",
    "_opt_showLeechAmpule": "显示水蛭-安瓿瓶",
    "_opt_showLeechAmpule_desc": "显示水蛭能力持续时间",
    "_opt_showLeechAmpuleCooldown": "显示水蛭-安瓿瓶冷却",
    "_opt_showLeechAmpuleCooldown_desc": "显示水蛭能力冷却时间",
    "_opt_showLeechImmunityDuration": "显示水蛭-免疫状态",
    "_opt_showLeechImmunityDuration_desc": "显示水蛭能力在激活时获得的免疫状态持续时间",
    "_opt_showLevelAndInfamy": "显示基础等级和恶名等级",
    "_opt_showLevelAndInfamy_desc": "在名称标签中显示或隐藏基础等级和恶名等级",
    "_opt_showLifeLeech": "显示生命吸取",
    "_opt_showLifeLeech_desc": "显示渗透者天赋生命汲取的冷却时间",
    "_opt_showLockAndLoadReloadBoost": "显示子弹上膛装填加成",
    "_opt_showLockAndLoadReloadBoost_desc": "显示其装填效果加成的仪表",
    "_opt_LockAndLoadResolution": "子弹上膛重复检查频率",
    "_opt_LockAndLoadResolution_desc": "设置子弹上膛加成仪表的重复检查功能应每秒运行多少次\n不要设置得太高\n默认值为每秒4次",
    "_opt_showManiacAccumulatedStacks": "显示瘾君子-累积堆叠",
    "_opt_showManiacAccumulatedStacks_desc": "显示一个仪表用于显示当前瘾君子累积的堆叠数量",
    "_opt_showManiacDecayTicks": "显示瘾君子-堆叠衰减",
    "_opt_showManiacDecayTicks_desc": "显示每个瘾君子堆叠后续衰减的自我更新计时器",
    "_opt_showManiacStackTicks": "显示瘾君子-堆叠刷新",
    "_opt_showManiacStackTicks_desc": "显示每个瘾君子堆叠后续刷新的自我更新计时器",
    "_opt_ManiacAccumulatedStacksResolution": "瘾君子-堆叠重复检查频率",
    "_opt_ManiacAccumulatedStacksResolution_desc": "设置每秒累积堆叠应更新的次数\n不要设置得太高\n默认值为每秒2次",
    "_opt_showMusicTitle": "显示音轨标题",
    "_opt_showMusicTitle_desc": "音轨播放时显示音轨的标题",
    "_opt_showMusicTitlePrefix": "显示音轨标题前缀",
    "_opt_showMusicTitlePrefix_desc": "",
    "_opt_showNPCDistance": "显示与NPC的距离",
    "_opt_showNPCDistance_desc": "",
    "_opt_showOverkill": "显示大开杀戒",
    "_opt_showOverkill_desc": "显示大开杀戒持续时间",
    "_opt_showPainkiller": "显示镇痛剂",
    "_opt_showPainkiller_desc": "显示获得的镇痛剂效果持续时间",
    "_opt_showPing": "显示网络PING值",
    "_opt_showPing_desc": "以毫秒为单位显示延迟",
    "_opt_showPersistentAnarchistRegenTick": "保持显示无政府主义者-护甲回复延迟",
    "_opt_showPersistentAnarchistRegenTick_desc": "计时器将一直保留在屏幕上\n显示无政府主义者-护甲回复延迟必须启用才能工作",
    "_opt_showPersistentDodgeChanceGauge": "保持显示闪避概率",
    "_opt_showPersistentDodgeChanceGauge_desc": "闪避概率仪表将一直保留在屏幕上即使概率为0\n显示闪避概率必须启用才能工作",
    "_opt_showPosition": "显示位置",
    "_opt_showPosition_desc": "显示玩家位置\n* BETA测试",
    "_opt_showRank": "显示等级",
    "_opt_showRank_desc": "例如: 100[V]",
    "_opt_showRankInKickMenu": "在玩家列表中显示玩家等级",
    "_opt_showRankInKickMenu_desc": "",
    "_opt_showReload": "显示装填时间",
    "_opt_showReload_desc": "",
    "_opt_showReplenishThrowableAI": "投掷物补充（AI）",
    "_opt_showReplenishThrowableAI_desc": "显示其进度",
    "_opt_showRunningFromDeathMovementDuration": "显示逃离死劫-加快移速",
    "_opt_showRunningFromDeathMovementDuration_desc": "当你被复活后显示加快移速的持续时间",
    "_opt_showRunningFromDeathWeaponDuration": "显示逃离死劫-武器控制力增强",
    "_opt_showRunningFromDeathWeaponDuration_desc": "当你被复活后显示加快武器切换/装填的持续时间",
    "_opt_showShield": "显示装甲回复",
    "_opt_showShield_desc": "装甲回复冷却时间",
    "_opt_showSicarioSmokeGrenade": "显示行者-烟雾弹",
    "_opt_showSicarioSmokeGrenade_desc": "显示行者能力持续时间",
    "_opt_showSicarioSmokeGrenadeCooldown": "显示行者-烟雾弹冷却",
    "_opt_showSicarioSmokeGrenadeCooldown_desc": "显示行者能力冷却时间",
    "_opt_showSicarioTwitchCooldown": "显示行者-神经反射冷却",
    "_opt_showSicarioTwitchCooldown_desc": "显示行者-神经反射的冷却时间",
    "_opt_showSicarioTwitchGauge": "显示行者-神经反射",
    "_opt_showSicarioTwitchGauge_desc": "显示从行者-神经反射累积获得的临时闪避概率",
    "_opt_showSixthSenseInitial": "显示第六感-初始侦测延迟",
    "_opt_showSixthSenseInitial_desc": "显示初始侦测延迟时间",
    "_opt_showSixthSenseSubsequent": "显示第六感-重新侦测延迟",
    "_opt_showSixthSenseSubsequent_desc": "显示重新侦测延迟时间",
    "_opt_showSixthSenseHighlighted": "显示第六感-侦测目标",
    "_opt_showSixthSenseHighlighted_desc": "显示已被其高亮目标的数量",
    "_opt_showSpecial": "显示特殊击杀",
    "_opt_showSpecial_desc": "显示特殊敌人击杀计数器",
    "_opt_showStamina": "显示耐力",
    "_opt_showStamina_desc": "",
    "_opt_showSuppressed": "显示火力压制",
    "_opt_showSuppressed_desc": "火力压制能够阻止装甲回复并不断增加子弹偏差\n（子弹偏差是否存在尚未知，但这里不计算子弹偏差）",
    "_opt_showSecondWind": "显示卷土重来",
    "_opt_showSecondWind_desc": "当你护甲耗尽时显示卷土重来的持续时间",
    "_opt_showSociopathCooldowns": "显示反社会者",
    "_opt_showSociopathCooldowns_desc": "显示其冷却时间\n由于所有四种击杀天赋共享完全相同的冷却时间, 因此只会显示最相关的一种",
    "_opt_showStoicDelayDamage": "显示修士-伤害延迟",
    "_opt_showStoicDelayDamage_desc": "显示修士天赋的伤害延迟持续时间",
    "_opt_showStoicHipFlaskCooldown": "显示修士-酒壶冷却时间",
    "_opt_showStoicHipFlaskCooldown_desc": "显示修士天赋的酒壶冷却时间",
    "_opt_showSwanSong": "显示天鹅绝唱",
    "_opt_showSwanSong_desc": "显示天鹅绝唱持续时间",
    "_opt_showTagTeamCooldown": "显示双人组-冷却",
    "_opt_showTagTeamCooldown_desc": "显示双人组能力冷却时间",
    "_opt_showTagTeamEffect": "显示双人组",
    "_opt_showTagTeamEffect_desc": "显示双人组能力持续时间",
    "_opt_showTagTeamTagged": "显示双人组-被标记",
    "_opt_showTagTeamTagged_desc": "当你被标记时显示双人组能力持续时间",
    "_opt_showTapeLoop": "显示摄像头回路",
    "_opt_showTapeLoop_desc": "显示摄像头回路持续时间",
    "_opt_showTargets": "显示标记目标",
    "_opt_showTargets_desc": " 显示标记的MOB（怪）",
    "_opt_showTransition": "显示切换冷却",
    "_opt_showTransition_desc": "显示例如更换武器、近战攻击的切换冷却",
    "_opt_showTriggerHappy": "显示好战分子",
    "_opt_showTriggerHappy_desc": "显示好战分子持续时间",
    "_opt_showUnderdog": "显示困兽之斗",
    "_opt_showUnderdog_desc": "显示困兽之斗持续时间",
    "_opt_showUppersCooldown": "显示兴奋剂",
    "_opt_showUppersCooldown_desc": "如果自动使用急救包效果被触发, 显示其冷却时间",
    "_opt_showUppersRangeGauge": "显示兴奋剂范围",
    "_opt_showUppersRangeGauge_desc": "决定是否应显示拥有兴奋剂精通技能急救包的作用范围仪表",
    "_opt_showUnseenStrikeCriticalBoostDuration": "显示暗中打击-暴击加成",
    "_opt_showUnseenStrikeCriticalBoostDuration_desc": "当你获得暴击加成时显示暴击加成冷却时间",
    "_opt_showUnseenStrikeDamageAvoidanceDuration": "显示暗中打击-躲避伤害",
    "_opt_showUnseenStrikeDamageAvoidanceDuration_desc": "显示你还需要持续躲避伤害多久",
    "_opt_showUpYouGoDuration": "显示重获新生",
    "_opt_showUpYouGoDuration_desc": "当你被复活后显示此技能的持续时间",
    "_opt_shuffleMusic": "随机音轨",
    "_opt_shuffleMusic_desc": "在每个突击波之间随机播放游戏音轨",
    "_opt_simpleBusyIndicator": "简易忙碌指示条",
    "_opt_simpleBusyIndicator_desc": "在十字准心上用简单的红色圆圈替换忙碌中的BUFF图标\n例如: 重新装填、武器切换、近战",
    "_opt_simpleBusySize": "简易忙碌指示条大小",
    "_opt_simpleBusySize_desc": "",
    "_opt_size": "字体大小",
    "_opt_size_desc": "",
    "_opt_sizeEnd": "结束大小",
    "_opt_sizeEnd_desc": "结束时的大小",
    "_opt_sizeStart": "开始大小",
    "_opt_sizeStart_desc": "开始时的大小",
    "_opt_sortCrimenet": "CRIMENET排序",
    "_opt_sortCrimenet_desc": "根据难度排序CRIMENET的合约\n备注: 需要CRIMENET对齐功能正常运行",
    "_opt_style": "BUFF图标风格",
    "_opt_style_desc": "",
    "_opt_subtitleFontColor": "字幕字体颜色",
    "_opt_subtitleFontColor_desc": "",
    "_opt_subtitleFontSize": "字幕字体大小",
    "_opt_subtitleFontSize_desc": "",
    "_opt_subtitleOpacity": "字幕不透明度",
    "_opt_subtitleOpacity_desc": "",
    "_opt_truncateNames": "截短名称",
    "_opt_truncateNames_desc": "根据需要, 按长度截短玩家名称",
    "_opt_truncateTags": "截短标签",
    "_opt_truncateTags_desc_1": "截短玩家标签\n例如",
    "_opt_underneath": "显示在底部",
    "_opt_underneath_desc": "把玩家信息栏放在屏幕的最底部",
    "_opt_uppercaseNames": "大写名称",
    "_opt_uppercaseNames_desc": "将名称显示为大写",
    "_opt_UppersRangeResolution": "兴奋剂范围重复检查频率",
    "_opt_UppersRangeResolution_desc": "设置重复检查功能应每秒运行多少次\n不要设置得太高\n默认值为每秒4次",
    "_opt_xPosition": "X轴位置",
    "_opt_xPosition_desc": "原点X轴（% 从画面左侧）",
    "_opt_yPosition": "Y轴位置",
    "_opt_yPosition_desc": "原点Y轴（% 从画面顶部）",
    "_rose_almost": "快到了",
    "_rose_alright": "好吧",
    "_rose_ammo": "需要弹药",
    "_rose_anysecond": "随时都会发生",
    "_rose_cable": "用绑带",
    "_rose_cams": "处理摄像头",
    "_rose_cantstay": "不能呆在这里",
    "_rose_careful": "小心",
    "_rose_defended": "维持防线",
    "_rose_down": "在下面",
    "_rose_downstairs": "楼下",
    "_rose_drill": "我拿到钻机了",
    "_rose_fewminutes": "几分钟时间",
    "_rose_fuck": "天杀的",
    "_rose_getout": "快出去",
    "_rose_halfway": "进程已经完成一半了",
    "_rose_hurry": "快点",
    "_rose_inside": "里面",
    "_rose_left": "左边",
    "_rose_letsgo": "我们走吧",
    "_rose_medbag": "需要医疗",
    "_rose_overrun": "我们被逼到绝境了",
    "_rose_right": "右边",
    "_rose_shit": "狗屁",
    "_rose_shoot": "对他们开枪",
    "_rose_straight": "直行",
    "_rose_thanks": "谢谢",
    "_rose_thisway": "这条路",
    "_rose_timetogo": "现在该出发了",
    "_rose_upstairs": "楼上",
    "_rose_whistle": "吹口哨的音效",
    "_rose_wrong": "走错路了",
    "_stat_crewKills": "[1]团队击杀: [2]",
    "_tab_about": "关于",
    "_tab_buff": "BUFF",
    "_tab_chat": "聊天",
    "_tab_corner": "角落文本",
    "_tab_float": "浮动标签",
    "_tab_game": "游戏机制",
    "_tab_performance": "性能",
    "_tab_heistStatus": "劫案统计",
    "_tab_hit": "受击指示器",
    "_tab_juke_anticipation": "侦查",
    "_tab_juke_assault": "突击",
    "_tab_juke_control": "控场",
    "_tab_juke_heist": "劫案音轨",
    "_tab_juke_menu": "菜单音轨",
    "_tab_juke_shuffle_tip": "* 您可以通过选项>常规>随机音轨来使用随机播放音轨功能",
    "_tab_juke_stealth": "潜行",
    "_tab_juke_stop": "停止",
    "_tab_jukebox": "点播机",
    "_tab_name_label": "名称标签",
    "_tab_options": "选项",
    "_tab_playerBottom": "底部信息栏",
    "_tab_popup": "伤害指示器",
    "_tab_root": "常规",
    "_tab_stat_day": "（白天）",
    "_tab_stat_night": "（夜晚）",
    "_tab_stat_perday": "每一关卡",
    "_tab_stat_perheist": " 每个劫案",
    "_tab_statistics": "统计数据",
    "_tab_tools": "工具",
    "_tab_upgradeSkills": "加成信息",
    "_upgr_crewBonusFrom": "团队加成来自[1]",
    "_vanity_align": "无,开始,中间,结束",
    "_vanity_auto": "自动",
    "_vanity_blendMode": "无,增强,普通",
    "_vanity_cantedsight": "不适用,关闭回复指示器,细微,明显,最大",
    "_vanity_chatsend": "没有人,仅自己,所有人-主机,所有人-整场参与,所有人-唯一,所有人-总是",
    "_vanity_corpse": "不适用,最少,较少,默认,较多,很多,大量,相当大量,非常大量,极其大量,非常离谱",
    "_vanity_style": "无,PocoHUD风格,原始风格,光亮风格",
    "_vanity_truncatenames": "不适用,关闭,3,6,9,12,15,18,21",
    "_vanity_verbose": "永不,仅详细模式,总是",
    "_word_a": "一个",
    "_word_ago": "之前",
    "_word_an": "一个",
    "_word_broker": "合约人",
    "_word_completed": "已完成",
    "_word_day": "关卡",
    "_word_days": "天",
    "_word_heat": "热度",
    "_word_heist": "劫案",
    "_word_hr": "小时",
    "_word_hrs": "小时",
    "_word_job": "任务",
    "_word_na": "不适用",
    "_word_no": "否",
    "_word_started": "已开始",
    "_word_time": "时间",
    "_word_yes": "是",
    "_opt_showIncapacitations": "显示失误",
    "_opt_showIncapacitations_desc": "显示玩家被泰瑟特警和幻影特警击倒多少次",
    "_opt_showAccuracy": "显示精准度",
    "_opt_showAccuracy_desc": "显示玩家的精准度",
	"_opt_pocoRoseKey2": "POCOROSE 2键位",
    "_opt_pocoRoseKey2_desc": "允许玩家向其他人喊出指令",
	"_rose_stuck": "它卡住了",
	"_rose_whattodo": "该怎么办？",
	"_rose_allofthem": "这些就是全部",
	"_rose_gtfu": "该死的给我起来",
	"_rose_sniper": "狙击手",
	"_rose_dozer": "重装坦克",
	"_rose_shield": "护盾特警",
	"_rose_cloaker": "幻影特警",
	"_rose_hello": "你好",
	"_rose_drillinplace": "钻机就位",
	"_rose_badsmell": "闻起来真糟",
	"_rose_help": "求救",
	"_rose_payday": "PAYDAY",
	"_rose_manager": "找到经理",
	"_rose_taser": "泰瑟特警",
	"_rose_flashbanged": "闪光弹",
	"_rose_fwb": "第一世界银行演讲词",
	"_rose_letsrock": "让我们摇滚吧",
	"_rose_captain": "队长",
	"_rose_turret": "炮塔",
	"_rose_swatvan": "武装特警车",
	"_rose_interrogation": "审问",
	"_rose_woohoo": "喔嚯！",
	"_rose_planb": "B计划",
	"_rose_comeon": "努力",
	"_rose_reviving": "复活中",
	"_rose_door": "把门打开",
	"_rose_medic": "医疗兵",
	"_opt_onlyMe": "仅为我显示",
    "_opt_onlyMe_desc": "只为你显示底部信息栏, 而不包含其他玩家\n这适合用于任何底部信息选项都设置为总是",
	"_opt_optionsMenuKey": "选项菜单键位",
    "_opt_optionsMenuKey_desc": "打开选项菜单的按键",
	"_opt_havePagers": "罪无止境对讲机",
    "_opt_havePagers_desc": "在罪无止境开始时的通知\n允许回答多少对讲机（如果可以潜入时）",
	"_opt_haveCivilians": "罪无止境平民",
    "_opt_haveCivilians_desc": "在罪无止境开始时的通知\n允许击杀多少平民（如果可以潜入时）",
	"_opt_showPlaytime": "显示游玩时间",
    "_opt_showPlaytime_desc": "显示玩家的总游玩时间",
	"_opt_rankToPlaytime": "用游玩时间替换游戏等级",
    "_opt_rankToPlaytime_desc": "如果可能的话, 用游玩时间替换游戏等级",
    	"_opt_specOps": "盖奇特别行动物品",
    "_opt_specOps_desc": "当盖奇特别行动DLC的钥匙或者箱子被拾取时, 显示一条信息",
	"_opt_language": "菜单语言",
    "_opt_language_desc": "PocoHUD选项菜单的语言\n读取自/poco/hud3_locale[input].json",
	"_opt_languageIngame": "游戏内语言",
    "_opt_languageIngame_desc": "PocoHUD游戏内文本的语言\n读取自/poco/Hud3_LocaleIngame[input].lua",
	"_opt_showFpsBottom_desc": "显示当前每秒帧速率",
	"_opt_showFpsBottom": "显示FPS",
	"_opt_offsetXTeam_desc": "这只会移动队友底部信息栏的位置",
	"_opt_offsetXTeam": "队友信息栏X轴偏移",
	"_opt_textOnBuff_desc": "在BUFF上显示文本（时间或百分比）\n这不影响原始风格的BUFF图标",
	"_opt_textOnBuff": "BUFF文字",
	"_opt_showTargetsTeamAi_desc": "显示指向团队AI时目标的生命值",
	"_opt_showTargetsTeamAi": "显示目标-AI队友",
	"_opt_showTargetsDeployables_desc": "显示指向随身装备时的目标信息（哨戒机枪除外）",
	"_opt_showTargetsDeployables": "显示目标-随身装备",
	"_opt_showTargetsOther_desc": "显示指向哨戒机枪、炮塔等其他一切东西时目标的生命值",
	"_opt_showTargetsOther": "显示目标-其他",
	"_opt_showTargetsSpecials_desc": "显示指向特殊敌人时目标的生命值",
	"_opt_showTargetsSpecials": "显示目标-特殊敌人",
	"_opt_showTargetsCivs_desc": "显示指向平民时目标的生命值",
	"_opt_showTargetsCivs": "显示目标-平民",
	"_opt_showTargetsConvert_desc": "显示指向变节敌人时目标的生命值",
	"_opt_showTargetsConvert": "显示目标-变节敌人",
	"_opt_showHead_desc": "显示爆头次数",
	"_opt_showHead": "显示爆头",
	"_opt_myCrits_desc": "为暴击显示特殊浮标",
	"_opt_myCrits": "暴击命中",
	"_opt_languageRooms": "地点语言",
    "_opt_languageRooms_desc": "PocoHUD地点名字的语言\n读取自/poco/hud3_rooms[input].json"
}
