{
    "bai_mod_title" : "Better Assault Indicator",
    "bai_mod_desc" : "Change mod options",

    "bai_menu_next_page" : "Next Page",
    "bai_menu_previous_page" : "Previous Page",

    "bai_enabled" : "Enabled",
    "bai_disabled" : "Disabled:",

    "bai_compatible_huds" : "The value '$VALUE' is compatible with:\n",
    "bai_compatible_huds_option" : "This option is compatible with:\n",
    "bai_incompatible_huds" : "The value '$VALUE' is not compatible with:\n",
    "bai_incompatible_huds_option" : "This option is not compatible with:\n",
    "bai_default_option" : "If you have different HUD installed, this option will default to:\n'$VALUE'",
    "bai_default_option_2": "This option will default to '$VALUE' if selected",

    "bai_apply_settings_hud" : "Apply BAI specific settings to $hud_name",

    "bai_language" : "Language",
    "bai_language_desc" : "Changes mod language. To take effect, a level restart is required.",
    "bai_language_1" : "Autodetect",

    "bai_compatibility" : "HUD Compatibility",
    "bai_compatibility_desc" : "Here you can select a compatibility with certain HUD you are using\nApplying wrong HUD compatibility may cause your game to crash\n\n[Autodetect: BAI will try to detect installed HUD]\n[Any other option: Forces BAI to load compatibility code for that HUD]",
    "bai_compatibility_warning" : "Warning",
    "bai_compatibility_warning_desc" : "You are about to change the compatibility. This setting SHOULD NOT be changed unless there is a problem in BAI's detection.\nIt is recommended to keep this setting in its default value to prevent crashing. BAI's detection system is smart enough to detect Assault Panel changes (e.g. HUD addition/removal).\nSelecting wrong compatibility option may cause your game to crash.\nDo you want to continue ?",
    "bai_compatibility_warning_i_know_what_im_doing" : "I understand the consequences.",
    "bai_compatibility_warning_keep_me_safe" : "I changed my mind. Keep me safe.",
    "bai_compatibility_1" : "Autodetect",
    "bai_compatibility_2" : "Vanilla",
    "bai_compatibility_hudlist_disabled" : "Disable HUDList detection",

    "bai_hudlist_compatibility" : "HUDList Compatibility",
    "bai_hudlist_compatibility_desc": "Here you can select a compatibility with HUDList\nApplying wrong HUDlist compatibility may cause your game to crash\n\n[Autodetect: BAI will try to detect HUDList and apply compatibility if necessary]\n[Any other option: Forces BAI to load compatibility code]",
    "bai_hudlist_compatibility_warning": "Warning",
    "bai_hudlist_compatibility_warning_desc": "You are about to change the compatibility. This setting SHOULD NOT be changed unless there is a problem in BAI's detection.\nIt is recommended to keep this setting in its default value to prevent crashing. BAI's detection system is smart enough to detect changes in HUDList (e.g. addition/removal).\nSelecting wrong compatibility option may cause your game to crash.\nDo you want to continue ?",
    "bai_hudlist_compatibility_warning_i_know_what_im_doing": "I understand the consequences.",
    "bai_hudlist_compatibility_warning_keep_me_safe": "I changed my mind. Keep me safe.",

    "bai_holoui_update_text_color" : "Update text color",
    "bai_holoui_update_text_color_desc" : "When updating Assault Banner color also update text color",

    "bai_pdth_hud_reborn_custom_text_color" : "Use Custom Text Color",
    "bai_pdth_hud_reborn_custom_text_color_desc" : "When disabled, the game will apply assault icon's color to text",

    "bai_restoration_mod_alpha_tape_only" : "Alpha Tape only",
    "bai_restoration_mod_alpha_tape_only_desc" : "These choices only affects 'Alpha Tape' in Restoration Mod",
    "bai_restoration_mod_include_cover_text" : "Include Cover Text",
    "bai_restoration_mod_include_cover_text_desc" : "Includes 'STAY IN COVER' string in the Assault Box",
    "bai_restoration_mod_use_alpha_assault_text" : "Use Alpha Assault Text",
    "bai_restoration_mod_use_alpha_assault_text_desc" : "Uses shorter version of 'POLICE ASSAULT IN PROGRESS' text",
    "bai_restoration_mod_use_alpha_endless_text" : "Use Alpha Endless Assault Text",
    "bai_restoration_mod_use_alpha_endless_text_desc" : "Uses shorter version of 'ENDLESS POLICE ASSAULT IN PROGRESS' text",
    "bai_restoration_mod_early_alpha_corner_only" : "Early Alpha Corner only",
    "bai_restoration_mod_early_alpha_corner_only_desc" : "These choices only affects 'Early Alpha Corner' in Restoration Mod",

    "bai_c1" : "C1",
    "bai_c2" : "C2",

    "bai_halo_reach_hud_use_bai_color" : "Use Colors from BAI",
    "bai_halo_reach_hud_use_bai_color_desc" : "When enabled, assault panel will use colors from BAI\nOtherwise default color will be used",

    "bai_button_ok" : "OK",
    "bai_detected_wolfhud" : "Detected incompatibility with WolfHUD",
    "bai_detected_wolfhud_desc" : "WolfHUD's 'Advanced Assault Info' option is not compatible with BAI and has been disabled. That option has been enabled in BAI under names of 'Advanced Assault Info' and 'Assault States'.",
    "bai_detected_vanillahudplus" : "Detected incompatibility with VanillaHUD Plus",
    "bai_detected_vanillahudplus_desc" : "VanillaHUD's 'Advanced Assault Info' option is not compatible with BAI and has been disabled. That option has been enabled in BAI under names of 'Advanced Assault Info' and 'Assault States'.",
    "bai_detected_assault_states" : "Detected incompatibility with 'Assault States mod'",
    "bai_detected_assault_states_desc" : "'Assault States mod' is incompatible with BAI. BAI has built-in support for assault states. It is recommended to disable or remove 'Assault States mod'.",
    "bai_detected_wave_survived" : "Detected incompatibility with 'Wave Survived mod'",
    "bai_detected_wave_survived_desc" : "'Wave Survived mod' is incompatible with BAI. BAI has built-in support for showing banner with wave survived text. It is recommended to disable or remove 'Wave Survived mod'.",

    "bai_savedata_not_compatible" : "Savedata not compatible with this BAI version",
    "bai_savedata_not_compatible_desc" : "Looks like the inner workings of BAI has changed and made your BAI's saved settings incompatible with this new version of BAI. It's a shame I can't load your savedata, but atleast I loaded default values, so you don't crash.\n\nSorry for the inconvenience.",
    
    "bai_show_wave_survived" : "Show Wave Survived Banner",
    "bai_show_wave_survived_desc" : "Shows Wave Survived banner (from Safehouse Raid) every time you and your crew survives police assault",
    
    "bai_hide_hostage_panel" : "Hide hostage panel",
    "bai_hide_hostage_panel_assault_desc" : "Hides hostage panel during normal assault",
    "bai_hide_hostage_panel_captain_desc" : "Hides hostage panel when Captain arrives",
    "bai_hide_hostage_panel_endless_desc" : "Hides hostage panel during endless assault",

    "bai_completely_hide_hostage_panel" : "Completely Hide Hostage Panel",
    "bai_completely_hide_hostage_panel_desc" : "Hostage Panel will not be visible when you spawn into a mission\nThis setting ignores 'Hide hostage panel' option in Assault, Captain and Endless box when enabled",

    "bai_show_difficulty_name_instead_of_skulls" : "Show difficulty name instead of skulls",
    "bai_show_difficulty_name_instead_of_skulls_desc" : "Shows difficulty name instead of skulls in assault box\nNot applicable in Crime Spree",

    "bai_host_only" : "Host only",
    "bai_client_only" : "Client only",
    
    "bai_r" : "Red",
    "bai_r_desc" : "Sets red value",
    "bai_g" : "Green",
    "bai_g_desc" : "Sets green value",
    "bai_b" : "Blue",
    "bai_b_desc" : "Sets blue value",

    "bai_color": "Colors",
    "bai_color_desc": "Changes Box Color",

    "bai_assault_box" : "Assault Box",
    "bai_assault_box_desc" : "Changes Assault Box Color",

    "bai_assault_box_mutated" : "Assault Box (Mutators On)",
    "bai_assault_box_mutated_desc" : "Changes Assault Box Color (Mutators On)",

    "bai_holdout_box" : "Assault Box (Holdout)",
    "bai_holdout_box_desc" : "Changes Assault Box Color (Holdout)",

    "bai_captain_box" : "Assault Box (Captain)",
    "bai_captain_box_desc" : "Changes Assault Box Color (When Captain arrived)",

    "bai_captain_box_mutated" : "Assault Box (Captain, Mutators On)",
    "bai_captain_box_mutated_desc" : "Changes Assault Box Color (When Captain arrived with mutators on)",

    "bai_endless_box": "Endless Assault Box",
    "bai_endless_box_desc": "Changes Endless Assault Box Color",

    "bai_endless_box_mutated": "Endless Assault Box (Mutators On)",
    "bai_endless_box_mutated_desc": "Changes Endless Assault Box Color (Mutators On)",

    "bai_survived_box": "Wave Survived Box",
    "bai_survived_box_desc": "Changes Wave Survived Box Color (Also applies to Wave Survived Banner in Safehouse Raid)",

    "bai_escape_box" : "Point Of No Return Box",
    "bai_escape_box_desc": "Changes Point Of No Return Box Color",

    "bai_color_reset" : "Reset Color",
    "bai_color_reset_desc" : "Reset color to the default value",
    "bai_colors_reset" : "Reset Colors",
    "bai_colors_reset_desc" : "Reset colors to default values",

    "bai_show_assault_states" : "Show Assault States",
    "bai_show_assault_states_desc" : "Shows assault state (control, anticipation, build, sustain and fade) in the Assault Box\nThis option will not work on endless assault and when captain is present",

    "bai_hide_assault_text" : "Hide Assault Text",
    "bai_hide_assault_text_desc" : "Hides assault text, so you can get assault information faster\n\nNote:\nIf this option is enabled, normal, faction and custom text will not be shown\nThis option only works on normal assault",

    "bai_assault_states" : "Assault States",
    "bai_assault_states_desc" : "Changes state's color and state's visibility in the Assault Box",

    "bai_enabled_not_assault_desc" : "If checked, it will show in the Assault Box. If not, that state will not be visible in the Assault Box",
    "bai_enabled_assault_desc" : "If checked, it will show in the Assault Box. If not, the Assault Box will show normal assault instead",

    "bai_show_advanced_assault_info" : "Show Advanced Assault Info",
    "bai_show_advanced_assault_info_desc" : "Shows 'Spawns Left' and 'Time Left' information in the Assault Box\nThe info is not available on endless assault and when captain is present",

    "bai_advanced_assault_info" : "Advanced Assault Info",
    "bai_advanced_assault_info_desc" : "Changes Advanced Assault Info",

    "bai_show_time_left" : "Show 'Time Left'",
    "bai_show_time_left_desc" : "Shows 'Time Left' in the Assault Box\nThis option is not accurate when you jump in to a game in progress. But it will get accurate later on",
    
    "bai_time_format" : "Time Format",
    "bai_time_format_desc" : "Changes Time Format showed with 'Time Left' info\n\nExample:",
    "bai_time_format_1" : "xx.xx (in s)",
    "bai_time_format_2" : "'xx.xx' s",
    "bai_time_format_3" : "xx (in s)",
    "bai_time_format_4" : "'xx' s",
    "bai_time_format_5" : "'xx' min 'yy' s",
    "bai_time_format_6" : "xx:yy",

    "bai_show_break_time_left" : "Show 'Break Time Left'",
    "bai_show_break_time_left_desc" : "Shows 'Break Time Left' in the Assault Box\n\nNote:\nThis option is not accurate when a map script artifically increased break time between assaults. (client only)\nIf BAI is not sure about the remaining time, it shows 1 minute remaining. (host only)",

    "bai_show_spawns_left" : "Show 'Spawns Left'",
    "bai_show_spawns_left_desc" : "Shows 'Spawns Left' in the Assault Box\nThis option is not accurate when you jump in to a game in progress. But it will get accurate later on",

    "bai_spawn_numbers" : "Spawn Numbers",
    "bai_spawn_numbers_desc" : "Defines how spawns should be calculated",
    "bai_spawn_numbers_1" : "Show total spawns allowed for an assault",
    "bai_spawn_numbers_2" : "Show number of spawned enemies",

    "bai_aai_panel" : "Panel Style",
    "bai_aai_panel_desc" : "Sets AAI Panel Style",
    "bai_aai_panel_1" : "In The Assault Box",
    "bai_aai_panel_2" : "Custom Panel",

    "bai_aai_panel_update_rate" : "Panel Update Rate",
    "bai_aai_panel_update_rate_desc" : "Defines how often the AAI Custom Panel should be updated\n\nDecreasing the value will make updates more often. But it is more demanding on the CPU\nIncreasing the value will make updates less often and it is less demanding on the CPU\n\nThe default value is 0.50, which are 2 updates per second\n\nA level restart is required to take effect",

    "bai_show_captain_panel" : "Show Damage Reduction Buff Panel",
    "bai_show_captain_panel_desc" : "Shows Damage Reduction Buff Panel when Captain is present",

    "bai_custom_text" : "Custom Text",
    "bai_custom_text_difficulty" : "Difficulty",
    "bai_custom_text_difficulty_desc" : "Changes text based on difficulty",
    "bai_custom_text_faction" : "Faction",
    "bai_custom_text_faction_desc" : "Changes text based on faction\n\nNote:\n'Show Faction Name' option must be on",
    "bai_custom_text_short" : "Custom Text (Short)",
    "bai_custom_text_input" : "Custom Text Here",
    "bai_custom_text_input_desc" : "Write your custom text here",
    "bai_custom_text_input_short_desc" : "Write your custom text here as short as possible",

    "bai_faction_assault_text" : "Show Faction Name",
    "bai_faction_assault_text_desc" : "Shows Faction Name during an assault in the Assault Box\n'Custom Text' overrides this feature. Not applicable in Crime Spree",

    "bai_assault_panel_position" : "Assault Panel Position",
    "bai_assault_panel_position_desc" : "Sets Assault Panel Position on the screen",
    "bai_assault_panel_position_1" : "Top Left",
    "bai_assault_panel_position_2" : "Top Center",
    "bai_assault_panel_position_3" : "Top Right",
    "bai_assault_panel_position_4" : "Center Left",
    "bai_assault_panel_position_5" : "Center",
    "bai_assault_panel_position_6" : "Center Right",
    "bai_assault_panel_position_7" : "Bottom Left",
    "bai_assault_panel_position_8" : "Bottom Center",
    "bai_assault_panel_position_9" : "Bottom Right",
    "bai_assault_panel_position_default_position" : "or default position",

    "bai_wave_counter" : "Wave Panel",
    "bai_wave_counter_desc" : "Sets Wave Panel position",
    "bai_wave_counter_1" : "Panel",
    "bai_wave_counter_2" : "Text close to Assault Box",
    "bai_wave_counter_3" : "In the Assault Text",

    "bai_hudlist" : "HUDList",
    "bai_hudlist_move_hudlist" : "Move HUDList",
    "bai_hudlist_move_hudlist_desc" : "Moves HUDList's left and right list to avoid clipping with other panels.\n\nWarning: When enabled, this overrides left and right list offset.",

    "bai_animations" : "Animations",
    "bai_animations_desc" : "Changes how animations should behave in the game",

    "bai_enable_animations" : "Enable Animations",
    "bai_enable_animations_desc" : "When disabled, every animation will be instant (default game/hud behavior)",

    "bai_normal" : "Normal",
    "bai_hard" : "Hard",
    "bai_very_hard" : "Very Hard",
    "bai_overkill" : "OVERKILL",
    "bai_mayhem" : "Mayhem",
    "bai_death_wish" : "Death Wish",
    "bai_death_sentence" : "Death Sentence",

    "bai_swat" : "SWAT",
    "bai_fbi" : "FBI",
    "bai_gensec" : "GenSec",
    "bai_zeal" : "ZEAL",
    "bai_russia" : "Russia",
    "bai_zombie" : "Zombie",
    "bai_murkywater" : "Murkywater",
    "bai_federales" : "Federales",

    "hud_assault_alpha_fss_mod_1" : "SUICIDE",
    "hud_assault_alpha_fss_mod_2" : "MASOCHISM",
    "hud_assault_alpha_fss_mod_3" : "MASOCHIST?",
    "hud_assault_alpha" : "POLICE ASSAULT",
    "hud_assault_alpha_gensec" : "GENSEC SWAT ASSAULT",
    "hud_assault_alpha_zeal" : "ZEAL SWAT ASSAULT",
    "hud_assault_alpha_fbi" : "FBI SWAT ASSAULT",
    "hud_assault_alpha_murkywater" : "MURKYWATER OPERATION",
    "hud_assault_alpha_russia" : "RUSSIAN ASSAULT",
    "hud_assault_alpha_federales" : "FEDERALES ASSAULT",
    "hud_assault_assault_fss_mod_1" : "SUICIDE IN PROGRESS",
    "hud_assault_assault_fss_mod_2" : "MASOCHISM IN PROGRESS",
    "hud_assault_assault_fss_mod_3" : "ARE YOU A MASOCHIST?",
    "hud_assault_assault_gensec_default" : "GENSEC SWAT ASSAULT IN PROGRESS",
    "hud_assault_assault_zeal_default" : "ZEAL SWAT ASSAULT IN PROGRESS",
    "hud_assault_assault_fbi_default" : "FBI SWAT ASSAULT IN PROGRESS",
    "hud_assault_assault_murkywater_default" : "MURKYWATER OPERATION IN PROGRESS",
    "hud_assault_assault_zombie_default": "ALL MAKES WOLF A DUMB BOY",
    "hud_assault_assault_russia_default" : "RUSSIAN ASSAULT IN PROGRESS",
    "hud_assault_assault_federales_default" : "FEDERALES ASSAULT IN PROGRESS",
    "hud_assault_survived_fss_mod_1" : "SUICIDE SURVIVED",
    "hud_assault_survived_fss_mod_2" : "MASOCHISM SURVIVED",
    "hud_assault_survived_fss_mod_3" : "MASOCHIST CONFIRMED",
    "hud_assault_endless_default" : "ENDLESS POLICE ASSAULT IN PROGRESS",
    "hud_assault_endless_fss_mod_1" : "ENDLESS SUICIDE IN PROGRESS",
    "hud_assault_endless_fss_mod_2" : "ENDLESS MASOCHISM IN PROGRESS",
    "hud_assault_endless_fss_mod_3" : "YOU REALLY ARE A MASOCHIST",
    "hud_assault_endless_gensec_default": "ENDLESS GENSEC SWAT ASSAULT IN PROGRESS",
    "hud_assault_endless_zeal_default" : "ENDLESS ZEAL SWAT ASSAULT IN PROGRESS",
    "hud_assault_endless_fbi_default" : "ENDLESS FBI ASSAULT IN PROGRESS",
    "hud_assault_endless_zombie_default" : "ALL MAKES WOLF A DUMB BOY",
    "hud_assault_endless_murkywater_default" : "ENDLESS MURKYWATER OPERATION IN PROGRESS",
    "hud_assault_endless_russia_default" : "ENDLESS RUSSIAN ASSAULT IN PROGRESS",
    "hud_assault_endless_federales_default" : "ENDLESS FEDERALES ASSAULT IN PROGRESS",
    "hud_assault_endless_alpha" : "ENDLESS POLICE ASSAULT",
    "hud_assault_endless_alpha_fss_mod_1" : "ENDLESS SUICIDE",
    "hud_assault_endless_alpha_fss_mod_2" : "ENDLESS MASOCHISM",
    "hud_assault_endless_alpha_fss_mod_3" : "REALLY A MASOCHIST",
    "hud_assault_endless_alpha_gensec" : "ENDLESS GENSEC SWAT ASSAULT",
    "hud_assault_endless_alpha_zeal" : "ENDLESS ZEAL SWAT ASSAULT",
    "hud_assault_endless_alpha_fbi" : "ENDLESS FBI SWAT ASSAULT",
    "hud_assault_endless_alpha_murkywater" : "ENDLESS MURKYWATER OPERATION",
    "hud_assault_endless_alpha_zombie" : "ALL MAKES WOLF A DUMB BOY",
    "hud_assault_endless_alpha_russia" : "ENDLESS RUSSIAN ASSAULT",
    "hud_assault_endless_alpha_federales" : "ENDLESS FEDERALES ASSAULT",
    "hud_assault_survived_endless" : "ENDLESS WAVE SURVIVED",
    "hud_assault_survived_endless_fss_mod_1" : "ENDLESS SUICIDE SURVIVED",
    "hud_assault_survived_endless_fss_mod_2" : "ENDLESS MASOCHISM SURVIVED",
    "hud_assault_survived_endless_fss_mod_3" : "ENDLESS MASOCHIST CONFIRMED",
    "hud_cover" : "STAY IN COVER",

    "hud_control_default" : "Control",
    "hud_anticipation_default" : "Anticipation",
    "hud_build_default" : "Build",
    "hud_sustain_default" : "Sustain",
    "hud_fade_default" : "Fade",

    "hud_overdue" : "Overdue",
    "hud_time_left" : "Time Left: ",
    "hud_time_left_short" : "Time: ",
    "hud_spawns_left" : "Spawns Left: ",
    "hud_spawns_left_short" : "Spawns: ",
    "hud_break_time_left" : "Break Time Left: ",
    "hud_break_time_left_short" : "Break: ",
    "hud_min" : "min",
    "hud_s" : "s",

    "hud_assault_default" : "Assault",
    "hud_endless_default" : "Endless",
    "hud_captain_default" : "Captain",
    "hud_captain_active" : "Fully Assembled",
    "hud_survived_default" : "Survived",
    "hud_fss_mod_1" : "Suicide",
    "hud_fss_mod_2" : "Masochism",
    "hud_fss_mod_3" : "Masochist?",
    "hud_no_return" : "No Return"
}