{
	"mws_reload_partial"     : "Tact. reload",
	"mws_reload_full"        : "Reload",
	"mws_ammo_pickup"        : "Ammo pickup",
	"mws_falloff"            : "Dmg. modifier",
	"mws_range_chart_text"   : "Damage is $DMG\nat $DIS meters",
	"mws_optimal_range"      : "$bm_menu_optimal_range",
	"mws_accuracy_ads"       : "Acc. ADS",
	"mws_accuracy_crouching" : "Acc. crouch",
	"mws_accuracy_standing"  : "Acc. stand",
	"mws_recoil_horiz"       : "Recoil L./R.",
	"mws_recoil_vert"        : "Recoil U./D.",
	"mws_equip_delay"        : "Equip delays",
	"mws_spread"             : "Spread",
	"mws_spread_horiz"       : "Spread horiz.",
	"mws_spread_vert"        : "Spread vert.",

	"mws_aim_delay"          : "Aim delay",
	"mws_rof"                : "Rate of fire",
	"mws_autorounds"         : "Burst fire",
	"mws_meters_suffix"      : "m",
	"mws_damage_hitchance"   : "Dmg|hc <$DIS$mws_meters_suffix",

	"mws_attack_delay"       : "Attack delay",
	"mws_cooldown"           : "Cooldown",
	"mws_unequip_delay"      : "Unequip delay",
	"mws_special"            : "Special type",
	"mws_dot_length"         : "Special time",

	"mws_options_menu_title" : "More Weapon Stats",
	"mws_options_menu_desc" : "",
	"mws_options_show_dlc_info_title" : "Show DLC information",
	"mws_options_show_dlc_info_desc" : "Display the DLC required to use a weapon.",
	"mws_options_show_all_hit_nr_bp_title" : "Show all numbers of hits (breakpoints)",
	"mws_options_show_all_hit_nr_bp_desc" : "",
	"mws_options_use_preview_key_to_switch_bp_title" : "Use preview key to switch breakpoints",
	"mws_options_use_preview_key_to_switch_bp_desc" : "",
	"mws_options_clicks_per_second_title" : "Maximum clicks per second",
	"mws_options_clicks_per_second_desc" : "Used in breakpoints calculations for time limited bonuses when weapon's fire rate is physically impossible to reach.",
	"mws_options_enable_trigger_happy_for_first_bullet_title" : "Enable trigger happy for 1st bullet",
	"mws_options_enable_trigger_happy_for_first_bullet_desc" : "If disabled, when calculating breakpoints with trigger happy, the first bullet doesn't have the damage bonus and acts as a trigger for the skill.",

	"mws_stance" : "Set\nstance",

	"mws_bp_show" : "Show breakpoints",
	"mws_bp_hide" : "Hide breakpoints",

	"mws_bp_option_headshot" : "Headshot",
	"mws_bp_option_crits"    : "Crits",
	"mws_bp_option_underdog" : "Underdog",
	"mws_bp_option_hvt"      : "HVT",
	"mws_bp_option_triggerhappy" : "Trigger Happy",
	"mws_bp_option_overkill" : "Overkill",

	"mws_bp_option_swat"   : "SWAT",
	"mws_bp_option_heavy_swat" : "Heavy SWAT",
	"mws_bp_option_sniper" : "Sniper",
	"mws_bp_option_taser"  : "Taser",
	"mws_bp_option_spooc"  : "Cloaker",
	"mws_bp_option_tank"   : "Bulldozer"
}
