{
    "_about_colors": "顏色代碼參考頁",
    "_about_colors_hint": "顯示MSDN參考頁面, 顯示PocoHUD預設中每個可能的顏色代碼\n給貢獻者的提醒: 翻譯內容與原文有所出入是正常的, 按照原文翻譯反而會影響使用體驗",
    "_about_contributors": "貢獻者",
    "_about_group_btn": "在 PocoMods Steam 群組發表討論/建議！",
    "_about_hold_shift": "按住Shift以在遊戲外瀏覽器中打開",
    "_about_trans_language": "繁體中文",
    "_about_trans_names": "Myfs, CoolLKK",
    "_about_trans_presented": "這個繁體中文翻譯為你呈現, 由: ",
    "_about_trans_special_thanks": "特別鳴謝: ",
    "_about_trans_volunteers": "翻譯志願者",
    "_btn_apply_and_reload": "應用&重載",
    "_btn_discard": "放棄修改",
    "_btn_reset": "重設為預設值",
    "_btn_reset_category": "重置這個類別",
    "_buff_active": "啟用",
    "_buff_aggressive_reload_duration": "迅猛裝填",
    "_buff_AIReviveCooldown": "AI復活",
    "_buff_ammo_efficiency_duration": "節能彈藥",
    "_buff_ammo_efficiency_stack": "爆頭",
    "_buff_biker_kills_gauge": "擊殺",
    "_buff_bloodthirst_melee_boost": "近戰加成",
    "_buff_bloodthirst_reload_boost": "裝填加成",
    "_buff_bulletStormShort": "子彈風暴",
    "_buff_bulletstorm_potential": "潛在時間",
    "_buff_cooldown": "冷卻",
    "_buff_combatMedicDamageShort": "傷害增益",
    "_buff_critical_chance_gauge": "暴擊概率",
    "_buff_dodge_chance_gauge": "閃避概率",
    "_buff_dire_need_duration": "燃眉之急",
    "_buff_exhausted": "疲憊",
    "_buff_first_aid_damage_reduction_upgrade": "傷害減免",
    "_buff_forced_friendship_stack": "傷害吸收",
    "_buff_gambler_ammo": "彈藥分享",
    "_buff_gambler_health": "生命回復",
    "_buff_hacker_temporary_dodge": "臨時閃避",
    "_buff_immunity": "無敵",
    "_buff_kingpin_injector": "注射器",
    "_buff_inspire_revive_cooldown": "復活",
    "_buff_leech_ampule": "安瓿瓶",
    "_buff_lifeLeechShort": "生命吸取",
    "_buff_lock_and_load_reload_boost": "裝填加成",
    "_buff_maniac_accumulated_stack": "堆疊層數",
    "_buff_maniac_stack_decay": "衰減",
    "_buff_maniac_stack_tick": "刷新",
    "_buff_overkillShort": "傷害增益",
    "_buff_painkillers": "傷害減免",
    "_buff_regen": "回復",
    "_buff_running_from_death_movement_duration": "移動速度",
    "_buff_running_from_death_weapon_duration": "切槍速度",
    "_buff_second_wind": "衝刺加成",
    "_buff_sicario_smoke_screen_grenade": "煙霧",
    "_buff_sicario_twitch_gauge": "神經反射",
    "_buff_sixth_sense_initial": "延遲",
    "_buff_sixth_sense_highlighted": "已偵測",
    "_buff_sixth_sense_subsequent": "重新偵測",
    "_buff_sociopath_clean_hit": "生命值",
	"_buff_sociopath_overdose": "2x護甲",
	"_buff_sociopath_tension": "護甲",
	"_buff_sociopath_showdown": "恐嚇",
    "_buff_stoic_delay_damage": "傷害延遲",
    "_buff_tag_team_effect": "效果",
    "_buff_tag_team_tagged": "被標記",
    "_buff_swanSongShort": "天鵝絕唱",
    "_buff_underdogShort": "傷害增益",
    "_buff_unseen_strike_critical_boost_duration": "暴擊加成",
    "_buff_unseen_strike_damage_avoidance_duration": "躲避傷害",
    "_buff_uppers_range": "興奮範圍",
    "_buff_up_you_go_duration": "傷害減免",
    "_desc_apply_and_reload": "一些設定會在重新啟動後應用",
    "_desc_discard": "放棄臨時改動並還原至上一次保存的選項",
    "_desc_heist_count_completed": "退出: ",
    "_desc_heist_count_started_1": "整場: ",
    "_desc_heist_count_started_2": "中途加入: ",
    "_desc_heist_day": "第[1]天",
    "_desc_heist_dayalt": "第[1]天到第[2]天",
    "_desc_heist_may_not_match": "* 劫案和天數之間的數字可能不匹配",
    "_desc_heist_time_average": "平均: ",
    "_desc_heist_time_hm": "[1]小時[2]分鐘",
    "_desc_heist_time_m": "[1]分鐘",
    "_desc_heist_time_ms": "[1]分鐘[2]秒",
    "_desc_heist_unlisted": "-- 不在合約列表中的劫案 --",
    "_desc_no_upgrades_acquired": "沒有已獲得的加成",
    "_desc_not_in_effect": "未生效",
    "_desc_reset": "還原到預設設定",
    "_desc_reset_ask": "繼續？",
    "_desc_reset_category": "還原此類別到預設設定",
    "_line_youAndCrewsPerks": "你和隊友將從中受益的加成",
    "_line_yourPerks": "你已經獲得的加成",
    "_opt_24HourClock": "24小時制時鐘",
    "_opt_24HourClock_desc": "在角落和玩家信息欄中使用24小時制時鐘而非12小時制時鐘",
    "_opt_AiDamage": "AI傷害",
    "_opt_AiDamage_desc": "顯示AI的傷害",
    "_opt_blendMode": "元素混合模式",
    "_opt_blendMode_desc": "為這些元素設置混合模式: \nBUFF圖示\n菜單箭頭\n受擊指示器\n\n增強選項將使其可透明, 普通選項將使其不可透明",
    "_opt_blockBloodDecals": "阻止血花濺射效果",
    "_opt_blockBloodDecals_desc": "當有人射擊某人時阻止血花濺射效果\n\n禁用此選項后, 需要重新啟動關卡才能恢復默認行為",
    "_opt_blockBulletDecals": "阻止子彈濺射效果",
    "_opt_blockBulletDecals_desc": "當有人射擊牆壁/地面時, 阻止子彈濺射效果\n\n禁用此選項後, 需要重新啟動關卡才能恢復默認行為",
    "_opt_blockCorpses": "阻止屍體效果",
    "_opt_blockCorpses_desc": "在敵人被擊殺後阻止屍體模型產生\n\n禁用此選項後, 需要重新啟動關卡才能恢復默認行為",
    "_opt_blockHelmets": "阻止頭盔效果",
    "_opt_blockHelmets_desc": "阻止因爆頭擊殺或因爆炸而產生的頭盔效果\n\n禁用此選項後, 需要重新啟動關卡才能恢復默認行為",
    "_opt_blockMagazines": "阻止彈匣效果",
    "_opt_blockMagazines_desc": "阻止彈匣效果在重新裝填後產生, 例如彈匣掉落到地板上的效果\n\n禁用此選項后, 需要重新啟動關卡才能恢復默認行為",
    "_opt_blockShields": "阻止盾牌效果",
    "_opt_blockShields_desc": "阻止盾牌躺在地上（當持盾特殊敵人死亡時自動消失）\n\n禁用此選項後, 需要重新啟動關卡才能恢復默認行為",
    "_opt_boostScale": "加成圖示大小",
    "_opt_boostScale_desc": "設置加成圖示的大小（乘數）\n\n取決於 名稱標籤>顯示受到的激勵 這個選項",
    "_opt_buff": "BUFF",
    "_opt_buff_desc": "實時顯示啟動的BUFF",
    "_opt_buffSize": "BUFF圖示大小",
    "_opt_buffSize_desc": "注意: 使用原始風格的BUFF圖示會使該選項無效",
    "_opt_chat_desc_1": "如果下面列出的事件發生並滿足設定條件, PocoHUD將通過聊天告訴其他人, 可能的目標是: ",
    "_opt_chat_desc_2": "* 沒有人: 關閉",
    "_opt_chat_desc_3": "* 僅自己: 僅自己可見",
    "_opt_chat_desc_4": "* 所有人-主機: 如果我是主機則告知所有人",
    "_opt_chat_desc_5": "* 所有人-整場參與: 如果我參與了一場完整的遊戲則告知所有人",
    "_opt_chat_desc_6": "* 所有人-唯一: 如果僅自己擁有PocoHUD則告知所有人",
    "_opt_chat_desc_7": "* 所有人-總是: 總是告知所有人",
    "_opt_color": "字體顏色",
    "_opt_color_desc": "",
    "_opt_colorizeCrimenet": "CRIMENET著色",
    "_opt_colorizeCrimenet_desc": "根據難度和熱度高低決定對CRIMENET合約的著色",
    "_opt_colorNegative": "負面色彩",
    "_opt_colorNegative_desc": "將用於遊戲中的DE-BUFF和糟糕情況\n（注意: 使用原始風格的BUFF圖示會使該選項無效, 重新載入PocoHUD後生效）",
    "_opt_colorPositive": "正面色彩",
    "_opt_colorPositive_desc": "將用於遊戲中的BUFF和良好情況\n（注意: 使用原始風格的BUFF圖示會使該選項無效, 重新載入PocoHUD後生效）",
    "_opt_converted": "變節敵人",
    "_opt_converted_desc": "顯示玩家轉化敵人時的訊息",
    "_opt_corner": "角落文本",
    "_opt_corner_desc": "靜態文本報告, 用於顯示FPS計數器和現實世界時間",
    "_opt_corpseRagdollTimeout": "屍體模型時限",
    "_opt_corpseRagdollTimeout_desc": "在強襲時屍體模型存在的時間\n預設值為3秒, 每次調節都會增加/減少1秒時間",
    "_opt_crewDamage": "隊友傷害",
    "_opt_crewDamage_desc": "顯示其他玩家的傷害",
    "_opt_custody": "拘留",
    "_opt_custody_desc": "顯示玩家被拘留的訊息",
    "_opt_damageDecay": "傷害數值持續時間",
    "_opt_damageDecay_desc": "決定造成傷害數值的顯示持續時間",
    "_opt_disableVanillaHit": "禁用遊戲原始風格受擊指示器",
    "_opt_disableVanillaHit_desc": "禁用在你受到攻擊或閃避傷害時遊戲原始風格受擊指示器\n\n啟用傷害弧線時, 此功能將被忽略",
    "_opt_defaultFont": "默認字體",
    "_opt_defaultFont_desc": "使用無襯線字體",
    "_opt_detailedModeByDefault": "在詳細模式下啟動",
    "_opt_detailedModeByDefault_desc": "",
    "_opt_detailedModeKey": "詳細模式鍵位",
    "_opt_detailedModeKey_desc": "啟動詳細模式的按鍵",
    "_opt_detailedModeToggle": "詳細模式切換",
    "_opt_detailedModeToggle_desc": "允許使用綁定的按鍵來切換詳細模式",
    "_opt_detailedOnly": "僅限詳細模式",
    "_opt_detailedOnly_desc": "在未激活詳細模式時隱藏角落文本",
    "_opt_dodgeColor": "閃避顏色",
    "_opt_dodgeColor_desc": "當你閃避時受擊指示器的顏色",
    "_opt_dominated": "主宰敵人",
    "_opt_dominated_desc": "顯示敵人已經為自己戴上手銬的訊息",
    "_opt_downed": "倒地",
    "_opt_downed_desc": "顯示玩家倒地的訊息",
    "_opt_downedWarning": "倒地警告",
    "_opt_downedWarning_desc": "顯示玩家在單次生命周期沒有剩餘倒地次數時的倒地警告訊息",
    "_opt_drillAlmostDone": "鑽機即將完成",
    "_opt_drillAlmostDone_desc": "顯示鑽機即將完成的訊息\n* 需要啟用顯示鑽機選項",
    "_opt_drillDone": "鑽機已完成",
    "_opt_drillDone_desc": "顯示鑽機已完成的訊息\n* 需要啟用顯示鑽機選項",
    "_opt_duration": "持續時間",
    "_opt_duration_desc": "單位為秒鐘, 0表示自動（遵循護甲恢復時間）",
    "_opt_enable": "啟用",
    "_opt_enable_desc": "啟用這項功能",
    "_opt_endStat": "結束統計",
    "_opt_endStat_desc": "顯示遊戲結束時的統計訊息",
    "_opt_fallbackToMe": "回退給自己",
    "_opt_fallbackToMe_desc": "如果將事件設置為發送給所有人, 但條件未滿足, 將改為向自己顯示",
    "_opt_float_desc": "3D空間的浮動標籤",
    "_opt_frame": "方框",
    "_opt_frame_desc": "為浮動標籤添加一個方框使其更加明顯",
    "_opt_gainIndicator": "回復指示器",
    "_opt_gainIndicator_desc": "顯示你從各種來源獲得的生命值和護甲量",
    "_opt_game_desc": "遊戲內的特別強化項",
    "_opt_gap": "BUFF圖示間隔",
    "_opt_gap_desc": "決定BUFF圖示之間的距離",
    "_opt_gridCrimenet": "CRIMENET對齊",
    "_opt_gridCrimenet_desc": "網格對齊CRIMENET的合約",
    "_opt_handsUp": "投降",
    "_opt_handsUp_desc": "顯示敵人投降的訊息",
    "_opt_healthColor": "生命值顏色",
    "_opt_healthColor_desc": "生命值全滿時受擊的顏色",
    "_opt_healthColorDepleted": "生命值耗盡顏色",
    "_opt_healthColorDepleted_desc": "耗盡生命值時受擊的顏色",
    "_opt_hideInteractionCircle": "隱藏互動圈",
    "_opt_hideInteractionCircle_desc": "隱藏原始遊戲中的互動圈",
    "_opt_hit_desc": "受擊指示器會顯示你從哪裡受到攻擊",
    "_opt_hostageChanged": "人質變化",
    "_opt_hostageChanged_desc": "人質數量已經改變\n* 尚未實行",
    "_opt_includeLocation": "包含地點",
    "_opt_includeLocation_desc": "如果地點數據是可用的, 將其包含在聊天訊息",
    "_opt_ingameJoinRemaining": "遊戲內加入倒計時",
    "_opt_ingameJoinRemaining_desc": "遊戲中的加入對話框會告訴你預計還剩多少秒",
    "_opt_interactionCircle": "在BUFF中顯示進度圈",
    "_opt_interactionCircle_desc": "在BUFF中顯示或隱藏進度圈",
    "_opt_justify": "生成位置",
    "_opt_justify_desc": "決定這些BUFF圖示如何生成並如何對齊",
    "_opt_keepOnScreen": "保持在螢幕",
    "_opt_keepOnScreen_desc": "浮標將會保持在螢幕上",
    "_opt_keepOnScreenMarginX": "保持在螢幕的X軸邊緣",
    "_opt_keepOnScreenMarginX_desc": "決定顯示範圍左邊和右邊的邊緣",
    "_opt_keepOnScreenMarginY": "保持在螢幕的Y軸邊緣",
    "_opt_keepOnScreenMarginY_desc": "決定顯示範圍頂部和底部的邊緣",
    "_opt_margin": "背景",
    "_opt_margin_desc": "決定浮動標籤內的填充程度",
    "_opt_maxFPS": "BUFF的FPS上限",
    "_opt_maxFPS_desc": "BUFF圖示的FPS上限, 用於減少性能的影響",
    "_opt_messiah": "彌賽亞",
    "_opt_messiah_desc": "顯示你消耗了彌賽亞的訊息",
    "_opt_minionLost": "失去變節敵人",
    "_opt_minionLost_desc": "顯示玩家失去變節敵人的訊息",
    "_opt_minionShot": "誤擊變節敵人",
    "_opt_minionShot_desc": "顯示玩家擊中變節敵人的訊息",
    "_opt_mirrorDirection": "BUFF進度圈時針方向",
    "_opt_mirrorDirection_desc": "決定BUFF進度圈的時針方向, 啟用以使其順時針方向遞增",
    "_opt_myDamage": "玩家傷害",
    "_opt_myDamage_desc": "顯示玩家造成的傷害",
    "_opt_nameLabel_desc": "配置玩家名稱浮動標籤的外觀",
    "_opt_noSprintDelay": "無衝刺延遲",
    "_opt_noSprintDelay_desc": "取消衝刺後的動作延遲",
    "_opt_number": "數值",
    "_opt_number_desc": "顯示你確切損失量的數值",
    "_opt_numberDefaultFont": "數值預設字體",
    "_opt_numberDefaultFont_desc": "決定數值使用的是否是預設字體",
    "_opt_numberSize": "數值大小",
    "_opt_numberSize_desc": "",
    "_opt_offset": "Y軸偏移",
    "_opt_offset_desc": "垂直偏移, 如果你真的想移動它",
    "_opt_offsetX": "X軸偏移",
    "_opt_offsetX_desc": "水準偏移, 如果你真的想移動它",
    "_opt_opacity": "字體不透明度",
    "_opt_opacity_desc": "",
    "_opt_playerBottom_desc": "HUD底部的訊息文本",
    "_opt_performance_desc": "啟用或禁用性能相關的提升",
    "_opt_pocoRoseHalt": "使用POCOROSE時停止移動",
    "_opt_pocoRoseHalt_desc": "打開POCOROSE時將停止角色移動",
    "_opt_pocoRoseKey": "POCOROSE 1鍵位",
    "_opt_pocoRoseKey_desc": "允許玩家向其他人喊出指令",
    "_opt_popup_desc": "在3D空間中顯示傷害數值",
    "_opt_reduceShotgunSpam": "減少霰彈槍彈丸煩擾",
    "_opt_reduceShotgunSpam_desc": "在視覺上減少霰彈槍的彈丸煩擾\n這只是視覺上的更改, 不會影響霰彈槍擊中目標的方式\n\n禁用此選項後, 需要重新啟動關卡才能恢復預設值",
    "_opt_replenished": "醫療包回復",
    "_opt_replenished_desc": "顯示玩家使用醫療包的訊息",
    "_opt_replenishedFAK": "急救包回復",
    "_opt_replenishedFAK_desc": "顯示玩家使用急救包的訊息",
    "_opt_resizeCrimenet": "CRIMENET大小",
    "_opt_resizeCrimenet_desc": "調整CRIMENET的字體大小",
    "_opt_root": "常規",
    "_opt_root_desc": "PocoHUD的常規選項",
    "_opt_shieldColor": "護甲值顏色",
    "_opt_shieldColor_desc": "護甲值全滿時受擊的顏色",
    "_opt_shieldColorDepleted": "護甲值耗盡顏色",
    "_opt_shieldColorDepleted_desc": "耗盡護甲值時受擊的顏色",
    "_opt_showAggressiveReloadDuration": "顯示迅猛裝填",
    "_opt_showAggressiveReloadDuration_desc": "顯示迅猛裝填持續時間",
    "_opt_showAmmoEfficiencyDuration": "顯示節能彈藥",
    "_opt_showAmmoEfficiencyDuration_desc": "顯示節能彈藥持續時間",
    "_opt_showAmmoEfficiencyStack": "顯示節能彈藥堆疊",
    "_opt_showAmmoEfficiencyStack_desc": "顯示一個儀錶用於顯示節能彈藥的當前爆頭計數",
    "_opt_showAnarchistDamageCooldown": "顯示無政府主義者-命中冷卻",
    "_opt_showAnarchistDamageCooldown_desc": "當傷害某個敵人時顯示命中冷卻時間",
    "_opt_showAnarchistRegenTick": "顯示無政府主義者-護甲回復延遲",
    "_opt_showAnarchistRegenTick_desc": "顯示其冷卻時間",
    "_opt_showAnarchistRegenGain": "顯示無政府主義者-獲得護甲量指示器",
    "_opt_showAnarchistRegenGain_desc": "決定是否顯示用於無政府主義者被動護甲回復量的護甲回復指示器\n回復指示器必須啟用才能工作",
    "_opt_showAIReviveCooldown": "顯示AI復活冷卻",
    "_opt_showAIReviveCooldown_desc": "當AI激勵復活玩家時顯示AI復活冷卻時間\n對於客戶端, 這項功能必須與主機的Poco同步",
    "_opt_showArmorerInvulnerabilityCooldown": "顯示軍械士/無政府主義者無敵狀態冷卻",
    "_opt_showArmorerInvulnerabilityCooldown_desc": "顯示軍械士/無政府主義者無敵狀態的冷卻時間",
    "_opt_showAverageDamage": "顯示平均傷害",
    "_opt_showAverageDamage_desc": "顯示玩家每發子彈平均能造成的傷害",
    "_opt_showBags": "顯示戰利品",
    "_opt_showBags_desc": "顯示戰利品內容",
	"_opt_blurBackground": "模糊背景",
    "_opt_blurBackground_desc": "模糊浮動標籤的背景以增加可讀性",
    "_opt_showBerserker": "顯示狂戰士",
    "_opt_showBerserker_desc": "狂戰士技能指示器",
    "_opt_showBikerCooldown": "顯示飛車黨-冷卻",
    "_opt_showBikerCooldown_desc": "顯示飛車黨最長的冷卻時間\n如果擊殺計數達到上限, 則會改變成先顯示最短的冷卻時間",
    "_opt_showBikerKillsGauge": "顯示飛車黨-擊殺計數",
    "_opt_showBikerKillsGauge_desc": "顯示一個儀錶用於顯示該天賦當前能接受的擊殺計數\n當擊殺計數達到上限時, 儀錶將變為紅色",
    "_opt_BikerKillsGaugeResolution": "飛車黨-擊殺計數複檢頻率",
    "_opt_BikerKillsGaugeResolution_desc": "設置重複檢查功能應每秒運行多少次\n不要設置得太高\n預設值為每秒2次",
    "_opt_showBloodthirstMeleeBoostGauge": "顯示嗜血渴望近戰加成",
    "_opt_showBloodthirstMeleeBoostGauge_desc": "顯示從嗜血渴望獲得的近戰加成",
    "_opt_showBloodthirstReloadBoostDuration": "顯示嗜血渴望裝填加成",
    "_opt_showBloodthirstReloadBoostDuration_desc": "顯示從嗜血渴望獲得的裝填加成",
    "_opt_showBoost": "顯示受到的激勵",
    "_opt_showBoost_desc": "顯示激勵速度加成的持續時間（接收端）\n在名稱標籤啟用這個選項後會有一個圖示顯示隊友已被增幅",
    "_opt_showBulletstorm": "顯示子彈風暴",
    "_opt_showBulletstorm_desc": "子彈風暴持續時間",
    "_opt_showBulletstormPotential": "顯示子彈風暴-潛在持續時間",
    "_opt_showBulletstormPotential_desc": "決定是否應在針對有使用子彈風暴的彈藥包時顯示潛在子彈風暴持續時間的儀錶",
    "_opt_BulletstormPotentialResolution": "子彈風暴-重複檢查頻率",
    "_opt_BulletstormPotentialResolution_desc": "設置潛在子彈風暴的重複檢查功能應每秒運行多少次\n只有當您正在積極查看彈藥包時, 重複檢查功能才會運行\n不要設置得太高\n預設值為每秒4次",
    "_opt_showBullseyeCooldown": "顯示正中靶心冷卻時間",
    "_opt_showBullseyeCooldown_desc": "顯示其冷卻時間",
    "_opt_showCarryDrop": "顯示戰利品互動",
    "_opt_showCarryDrop_desc": "互動戰利品的冷卻時間",
    "_opt_showCharge": "顯示近戰蓄力",
    "_opt_showCharge_desc": "近戰蓄力指示器",
    "_opt_showClock": "顯示時鐘",
    "_opt_showClock_desc": "在玩家訊息欄後面放一個時鐘",
    "_opt_showClockIngame": "在遊戲內顯示現實時間",
    "_opt_showClockIngame_desc": "",
    "_opt_showClockOutgame": "在遊戲外顯示現實時間",
    "_opt_showClockOutgame_desc": "",
    "_opt_showCloseCombat": "顯示近身格鬥術",
    "_opt_showCloseCombat_desc": "顯示滲透者傷害減免BUFF",
    "_opt_showCombatMedic": " 顯示戰地急救",
    "_opt_showCombatMedic_desc": "顯示戰地急救持續時間",
    "_opt_showConvertedEnemy": "顯示變節敵人",
    "_opt_showConvertedEnemy_desc": "如果任意一個人擁有變節敵人, 顯示變節敵人的生命值百分比",
    "_opt_showConvertedEnemy_desc2": "嘗試用顏色區分它們的擁有者",
    "_opt_showCopycatGracePeriod": "顯示模仿犯-最後寬限",
    "_opt_showCopycatGracePeriod_desc": "顯示模仿犯-最後寬限的持續時間",
    "_opt_showCopycatGracePeriodCooldown": "顯示模仿犯-最後寬限冷卻",
    "_opt_showCopycatGracePeriodCooldown_desc": "顯示模仿犯-最後寬限的冷卻時間",
    "_opt_showCopycatHeadGamesCooldown": "顯示模仿犯-搶佔先機冷卻",
    "_opt_showCopycatHeadGamesCooldown_desc": "顯示模仿犯-搶佔先機的冷卻時間",
    "_opt_showCriticalChanceGauge": "顯示暴擊概率",
    "_opt_showCriticalChanceGauge_desc": "決定是否應顯示當前累積暴擊概率的儀錶\n（使用下作手段技能圖示）",
    "_opt_showDetectionRisk": "顯示暴露風險",
    "_opt_showDetectionRisk_desc": "顯示暴露風險百分比（如: 3%-75%）",
    "_opt_showDireNeedDuration": "顯示燃眉之急",
    "_opt_showDireNeedDuration_desc": "顯示燃眉之急持續時間",
    "_opt_DireNeedDurationResolution": "燃眉之急重複檢查頻率",
    "_opt_DireNeedDurationResolution_desc": "設置護甲回復事件的重複檢查頻率\n不要設置得太高\n預設值為每秒4次",
    "_opt_showDistance": "顯示距離",
    "_opt_showDistance_desc": "例如: 25米",
    "_opt_showDodgeChanceGauge": "顯示閃避概率",
    "_opt_showDodgeChanceGauge_desc": "決定是否應該顯示閃避概率的儀錶",
    "_opt_showDowns": "顯示倒地",
    "_opt_showDowns_desc": "顯示倒地計數器",
    "_opt_showDrills": "顯示鑽機",
    "_opt_showDrills_desc": "顯示運作中的鑽機",
    "_opt_showECM": "顯示ECM",
    "_opt_showECM_desc": "顯示ECM持續時間",
    "_opt_showFeedback": "顯示ECM反饋",
    "_opt_showFeedback_desc": "顯示ECM反饋持續時間\n同時也可以稱呼為ECM吼叫或者ECM嘯叫, 此處遵循原文",
    "_opt_showFirstAid": "顯示應急處理",
    "_opt_showFirstAid_desc": "顯示獲得應急處理精通技能效果的持續時間",
    "_opt_showFPS": "顯示FPS",
    "_opt_showFPS_desc": "",
    "_opt_showForcedFriendshipPercentage": "百分比顯示強制友誼",
    "_opt_showForcedFriendshipPercentage_desc": "顯示傷害減免百分比\n顯示強制友誼必須啟動才能工作",
    "_opt_showForcedFriendshipStack": "顯示強制友誼",
    "_opt_showForcedFriendshipStack_desc": "顯示你因人質而得到的傷害減免",
    "_opt_showGamblerAmmo": "顯示賭徒彈藥分享",
    "_opt_showGamblerHealth": "顯示賭徒生命回復",
    "_opt_showGambler_desc": "顯示賭徒天賦的每一個冷卻時間",
    "_opt_showGrinderRegenPeriod": "顯示冰球手-回復",
    "_opt_showGrinderRegenPeriod_desc": "顯示回復的持續時間",
    "_opt_showGrinderStackCooldown": "顯示冰球手-堆疊冷卻",
    "_opt_showGrinderStackCooldown_desc": "顯示可以再次啟動冰球手能力時的冷卻時間",
    "_opt_showHackerPocketECMJammerCooldown": "顯示黑客-冷卻",
    "_opt_showHackerPocketECMJammerCooldown_desc": "顯示黑客能力的冷卻時間",
    "_opt_showHackerPocketECMJammerJammerEffect": "顯示黑客-干擾效果",
    "_opt_showHackerPocketECMJammerJammerEffect_desc": "顯示便攜式電子干擾器干擾效果持續時間",
    "_opt_showHackerPocketECMJammerFeedbackEffect": "顯示黑客-反饋效果",
    "_opt_showHackerPocketECMJammerFeedbackEffect_desc": "顯示便攜式電子干擾器反饋效果持續時間",
    "_opt_showHackerTemporaryDodge": "顯示黑客-臨時閃避",
    "_opt_showHackerTemporaryDodge_desc": "當黑客能力激活持續時間內擊殺敵人時顯示臨時獲得閃避概率的持續時間",
    "_opt_showHighlighted": "顯示高亮",
    "_opt_showHighlighted_desc": "高亮顯示浮動訊息\n回答對講機計時器也是以此決定的",
    "_opt_showHostageTakerMuscleRegen": "顯示綁架大師/肌肉男生命回復",
    "_opt_showHostageTakerMuscleRegen_desc": "顯示其冷卻時間",
    "_opt_showHostages": "顯示人質",
    "_opt_showHostages_desc": "顯示被挾持人質的數量",
    "_opt_showInfamyIcon": "顯示惡名圖示",
    "_opt_showInfamyIcon_desc": "",
    "_opt_showImmunity": "顯示軍械士/無政府主義者無敵狀態",
    "_opt_showImmunity_desc": "當你的護甲耗盡時, 顯示無敵狀態持續時間",
    "_opt_showInspire": "顯示給予的激勵",
    "_opt_showInspire_desc": "顯示激勵速度加成的冷卻時間（給予端）",
    "_opt_showInspire_desc2": "顯示獲得激勵速度加成的目標",
    "_opt_showInspireReviveCooldown": "顯示激勵復活冷卻",
    "_opt_showInspireReviveCooldown_desc": "當你用激勵復活某人時顯示冷卻時間",
    "_opt_showInteract": "顯示喊叫",
    "_opt_showInteract_desc": "顯示喊叫的冷卻時間",
    "_opt_showInteraction": "顯示互動",
    "_opt_showInteraction_desc": "涉及按住互動鍵動作時顯示互動計時器",
    "_opt_showInteractionTime": "顯示互動時間",
    "_opt_showInteractionTime_desc": "顯示互動的剩餘時間",
    "_opt_showKill": "顯示擊殺數",
    "_opt_showKill_desc": "顯示擊殺計數器",
    "_opt_showKillConfirm" : "顯示擊殺確認",
    "_opt_showKillConfirm_desc" : "每當敵人或變節敵人死亡時，在它們周圍顯示一個小骷髏圖標",
    "_opt_showKingpinInjector": "顯示首腦-注射器",
    "_opt_showKingpinInjector_desc": "顯示首腦能力持續時間",
    "_opt_showKingpinInjectorCooldown": "顯示首腦-注射器冷卻",
    "_opt_showKingpinInjectorCooldown_desc": "顯示首腦能力冷卻時間",
    "_opt_showLeechAmpule": "顯示水蛭-安瓿瓶",
    "_opt_showLeechAmpule_desc": "顯示水蛭能力持續時間",
    "_opt_showLeechAmpuleCooldown": "顯示水蛭-安瓿瓶冷卻",
    "_opt_showLeechAmpuleCooldown_desc": "顯示水蛭能力冷卻時間",
    "_opt_showLeechImmunityDuration": "顯示水蛭-免疫狀態",
    "_opt_showLeechImmunityDuration_desc": "顯示水蛭能力在激活時獲得的免疫狀態持續時間",
    "_opt_showLevelAndInfamy": "顯示基礎等級和惡名等級",
    "_opt_showLevelAndInfamy_desc": "在名稱標籤中顯示或隱藏基礎等級和惡名等級",
    "_opt_showLifeLeech": "顯示生命吸取",
    "_opt_showLifeLeech_desc": "顯示滲透者天賦生命汲取的冷卻時間",
    "_opt_showLockAndLoadReloadBoost": "顯示子彈上膛裝填加成",
    "_opt_showLockAndLoadReloadBoost_desc": "顯示其裝填效果加成的儀錶",
    "_opt_LockAndLoadResolution": "子彈上膛重複檢查頻率",
    "_opt_LockAndLoadResolution_desc": "設置子彈上膛加成儀錶的重複檢查功能應每秒運行多少次\n不要設置得太高\n預設值為每秒4次",
    "_opt_showManiacAccumulatedStacks": "顯示癮君子-累積堆疊",
    "_opt_showManiacAccumulatedStacks_desc": "顯示一個儀錶用於顯示當前癮君子累積的堆疊數量",
    "_opt_showManiacDecayTicks": "顯示癮君子-堆疊衰減",
    "_opt_showManiacDecayTicks_desc": "顯示每個癮君子堆疊後續衰減的自我更新計時器",
    "_opt_showManiacStackTicks": "顯示癮君子-堆疊刷新",
    "_opt_showManiacStackTicks_desc": "顯示每個癮君子堆疊後續刷新的自我更新計時器",
    "_opt_ManiacAccumulatedStacksResolution": "癮君子-堆疊重複檢查頻率",
    "_opt_ManiacAccumulatedStacksResolution_desc": "設置每秒累積堆疊應更新的次數\n不要設置得太高\n預設值為每秒2次",
    "_opt_showMusicTitle": "顯示音軌標題",
    "_opt_showMusicTitle_desc": "音軌播放時顯示音軌的標題",
    "_opt_showMusicTitlePrefix": "顯示音軌標題前綴",
    "_opt_showMusicTitlePrefix_desc": "",
    "_opt_showNPCDistance": "顯示與NPC的距離",
    "_opt_showNPCDistance_desc": "",
    "_opt_showOverkill": "顯示大開殺戒",
    "_opt_showOverkill_desc": "顯示大開殺戒持續時間",
    "_opt_showPainkiller": "顯示鎮痛劑",
    "_opt_showPainkiller_desc": "顯示獲得的鎮痛劑效果持續時間",
    "_opt_showPing": "顯示網络PING值",
    "_opt_showPing_desc": "以毫秒為單位顯示延遲",
    "_opt_showPersistentAnarchistRegenTick": "保持顯示無政府主義者-護甲回復延遲",
    "_opt_showPersistentAnarchistRegenTick_desc": "計時器將一直保留在螢幕上\n顯示無政府主義者-護甲回復延遲必須啟用才能工作",
    "_opt_showPersistentDodgeChanceGauge": "保持顯示閃避概率",
    "_opt_showPersistentDodgeChanceGauge_desc": "閃避概率儀錶將一直保留在螢幕上即使概率為0\n顯示閃避概率必須啟用才能工作",
    "_opt_showPosition": "顯示位置",
    "_opt_showPosition_desc": "顯示玩家位置\n* BETA測試",
    "_opt_showRank": "顯示等級",
    "_opt_showRank_desc": "例如: 100[V]",
    "_opt_showRankInKickMenu": "在玩家列表中顯示玩家等級",
    "_opt_showRankInKickMenu_desc": "",
    "_opt_showReload": "顯示裝填時間",
    "_opt_showReload_desc": "",
    "_opt_showReplenishThrowableAI": "投擲物補充（AI）",
    "_opt_showReplenishThrowableAI_desc": "顯示其進度",
    "_opt_showRunningFromDeathMovementDuration": "顯示逃離死劫-加快移速",
    "_opt_showRunningFromDeathMovementDuration_desc": "當你被復活後顯示加快移速的持續時間",
    "_opt_showRunningFromDeathWeaponDuration": "顯示逃離死劫-武器控制力增強",
    "_opt_showRunningFromDeathWeaponDuration_desc": "當你被復活後顯示加快武器切換/裝填的持續時間",
    "_opt_showShield": "顯示裝甲回復",
    "_opt_showShield_desc": "裝甲回復冷卻時間",
    "_opt_showSicarioSmokeGrenade": "顯示行者-煙霧彈",
    "_opt_showSicarioSmokeGrenade_desc": "顯示行者能力持續時間",
    "_opt_showSicarioSmokeGrenadeCooldown": "顯示行者-煙霧彈冷卻",
    "_opt_showSicarioSmokeGrenadeCooldown_desc": "顯示行者能力冷卻時間",
    "_opt_showSicarioTwitchCooldown": "顯示行者-神經反射冷卻",
    "_opt_showSicarioTwitchCooldown_desc": "顯示行者-神經反射的冷卻時間",
    "_opt_showSicarioTwitchGauge": "顯示行者-神經反射",
    "_opt_showSicarioTwitchGauge_desc": "顯示從行者-神經反射累積獲得的臨時閃避概率",
    "_opt_showSixthSenseInitial": "顯示第六感-初始偵測延遲",
    "_opt_showSixthSenseInitial_desc": "顯示初始偵測延遲時間",
    "_opt_showSixthSenseSubsequent": "顯示第六感-重新偵測延遲",
    "_opt_showSixthSenseSubsequent_desc": "顯示重新偵測延遲時間",
    "_opt_showSixthSenseHighlighted": "顯示第六感-偵測目標",
    "_opt_showSixthSenseHighlighted_desc": "顯示已被其高亮目標的數量",
    "_opt_showSpecial": "顯示特殊擊殺",
    "_opt_showSpecial_desc": "顯示特殊敵人擊殺計數器",
    "_opt_showStamina": "顯示耐力",
    "_opt_showStamina_desc": "",
    "_opt_showSuppressed": "顯示火力壓制",
    "_opt_showSuppressed_desc": "火力壓制能夠阻止裝甲回復並不斷增加子彈偏差\n（子彈偏差是否存在尚未知，但這裡不計算子彈偏差）",
    "_opt_showSecondWind": "顯示捲土重來",
    "_opt_showSecondWind_desc": "當你護甲耗盡時顯示捲土重來的持續時間",
    "_opt_showSociopathCooldowns": "顯示反社會者",
    "_opt_showSociopathCooldowns_desc": "顯示其冷卻時間\n由於所有四種擊殺天賦共用完全相同的冷卻時間, 因此只會顯示最相關的一種",
    "_opt_showStoicDelayDamage": "顯示修士-傷害延遲",
    "_opt_showStoicDelayDamage_desc": "顯示修士天賦的傷害延遲持續時間",
    "_opt_showStoicHipFlaskCooldown": "顯示修士-酒壺冷卻時間",
    "_opt_showStoicHipFlaskCooldown_desc": "顯示修士天賦的酒壺冷卻時間",
    "_opt_showSwanSong": "顯示天鵝絕唱",
    "_opt_showSwanSong_desc": "顯示天鵝絕唱持續時間",
    "_opt_showTagTeamCooldown": "顯示雙人組-冷卻",
    "_opt_showTagTeamCooldown_desc": "顯示雙人組能力冷卻時間",
    "_opt_showTagTeamEffect": "顯示雙人組",
    "_opt_showTagTeamEffect_desc": "顯示雙人組能力持續時間",
    "_opt_showTagTeamTagged": "顯示雙人組-被標記",
    "_opt_showTagTeamTagged_desc": "當你被標記時顯示雙人組能力持續時間",
    "_opt_showTapeLoop": "顯示攝像頭迴路",
    "_opt_showTapeLoop_desc": "顯示攝像頭迴路持續時間",
    "_opt_showTargets": "顯示標記目標",
    "_opt_showTargets_desc": " 顯示標記的MOB（怪）",
    "_opt_showTransition": "顯示切換冷卻",
    "_opt_showTransition_desc": "顯示例如更換武器、近戰攻擊的切換冷卻",
    "_opt_showTriggerHappy": "顯示好戰分子",
    "_opt_showTriggerHappy_desc": "顯示好戰分子持續時間",
    "_opt_showUnderdog": "顯示困獸之鬥",
    "_opt_showUnderdog_desc": "顯示困獸之鬥持續時間",
    "_opt_showUppersCooldown": "顯示興奮劑",
    "_opt_showUppersCooldown_desc": "如果自動使用急救包效果被觸發, 顯示其冷卻時間",
    "_opt_showUppersRangeGauge": "顯示興奮劑範圍",
    "_opt_showUppersRangeGauge_desc": "決定是否應顯示擁有興奮劑精通技能急救包的作用範圍儀錶",
    "_opt_showUnseenStrikeCriticalBoostDuration": "顯示暗中打擊-暴擊加成",
    "_opt_showUnseenStrikeCriticalBoostDuration_desc": "當你獲得暴擊加成時顯示暴擊加成冷卻時間",
    "_opt_showUnseenStrikeDamageAvoidanceDuration": "顯示暗中打擊-躲避傷害",
    "_opt_showUnseenStrikeDamageAvoidanceDuration_desc": "顯示你還需要持續躲避傷害多久",
    "_opt_showUpYouGoDuration": "顯示重獲新生",
    "_opt_showUpYouGoDuration_desc": "當你被復活後顯示此技能的持續時間",
    "_opt_shuffleMusic": "隨機音軌",
    "_opt_shuffleMusic_desc": "在每個突擊波之間隨機播放遊戲音軌",
    "_opt_simpleBusyIndicator": "簡易忙碌指示條",
    "_opt_simpleBusyIndicator_desc": "在十字准心上用簡單的紅色圓圈替換忙碌中的BUFF圖示\n例如: 重新裝填、武器切換、近戰",
    "_opt_simpleBusySize": "簡易忙碌指示條大小",
    "_opt_simpleBusySize_desc": "",
    "_opt_size": "字體大小",
    "_opt_size_desc": "",
    "_opt_sizeEnd": "結束大小",
    "_opt_sizeEnd_desc": "結束時的大小",
    "_opt_sizeStart": "開始大小",
    "_opt_sizeStart_desc": "開始時的大小",
    "_opt_sortCrimenet": "CRIMENET排序",
    "_opt_sortCrimenet_desc": "根據難度排序CRIMENET的合約\n備註: 需要CRIMENET對齊功能正常運行",
    "_opt_style": "BUFF圖示風格",
    "_opt_style_desc": "",
    "_opt_subtitleFontColor": "字幕字體顏色",
    "_opt_subtitleFontColor_desc": "",
    "_opt_subtitleFontSize": "字幕字體大小",
    "_opt_subtitleFontSize_desc": "",
    "_opt_subtitleOpacity": "字幕不透明度",
    "_opt_subtitleOpacity_desc": "",
    "_opt_truncateNames": "截短名稱",
    "_opt_truncateNames_desc": "根據需要, 按長度截短玩家名稱",
    "_opt_truncateTags": "截短標籤",
    "_opt_truncateTags_desc_1": "截短玩家標籤\n例如",
    "_opt_underneath": "顯示在底部",
    "_opt_underneath_desc": "把玩家訊息欄放在螢幕的最底部",
    "_opt_uppercaseNames": "大寫名稱",
    "_opt_uppercaseNames_desc": "將名稱顯示為大寫",
    "_opt_UppersRangeResolution": "興奮劑範圍重複檢查頻率",
    "_opt_UppersRangeResolution_desc": "設置重複檢查功能應每秒運行多少次\n不要設置得太高\n預設值為每秒4次",
    "_opt_xPosition": "X軸位置",
    "_opt_xPosition_desc": "原點X軸（% 從畫面左側）",
    "_opt_yPosition": "Y軸位置",
    "_opt_yPosition_desc": "原點Y軸（% 從畫面頂部）",
    "_rose_almost": "快到了",
    "_rose_alright": "好吧",
    "_rose_ammo": "需要彈藥",
    "_rose_anysecond": "隨時都會發生",
    "_rose_cable": "用綁帶",
    "_rose_cams": "處理攝像頭",
    "_rose_cantstay": "不能呆在這裡",
    "_rose_careful": "小心",
    "_rose_defended": "維持防線",
    "_rose_down": "在下面",
    "_rose_downstairs": "樓下",
    "_rose_drill": "我拿到鑽機了",
    "_rose_fewminutes": "幾分鐘時間",
    "_rose_fuck": "天殺的",
    "_rose_getout": "快出去",
    "_rose_halfway": "進程已經完成一半了",
    "_rose_hurry": "快點",
    "_rose_inside": "裡面",
    "_rose_left": "左邊",
    "_rose_letsgo": "我們走吧",
    "_rose_medbag": "需要醫療",
    "_rose_overrun": "我們被逼到絕境了",
    "_rose_right": "右邊",
    "_rose_shit": "狗屁",
    "_rose_shoot": "對他們開槍",
    "_rose_straight": "直行",
    "_rose_thanks": "謝謝",
    "_rose_thisway": "這條路",
    "_rose_timetogo": "現在該出發了",
    "_rose_upstairs": "樓上",
    "_rose_whistle": "吹口哨的音效",
    "_rose_wrong": "走錯路了",
    "_stat_crewKills": "[1]團隊擊殺: [2]",
    "_tab_about": "關於",
    "_tab_buff": "BUFF",
    "_tab_chat": "聊天",
    "_tab_corner": "角落文本",
    "_tab_float": "浮動標籤",
    "_tab_game": "遊戲機制",
    "_tab_performance": "性能",
    "_tab_heistStatus": "劫案統計",
    "_tab_hit": "受擊指示器",
    "_tab_juke_anticipation": "偵查",
    "_tab_juke_assault": "突擊",
    "_tab_juke_control": "控場",
    "_tab_juke_heist": "劫案音軌",
    "_tab_juke_menu": "菜單音軌",
    "_tab_juke_shuffle_tip": "* 您可以通過選項>常規>隨機音軌來使用隨機播放音軌功能",
    "_tab_juke_stealth": "潛行",
    "_tab_juke_stop": "停止",
    "_tab_jukebox": "點播機",
    "_tab_name_label": "名稱標籤",
    "_tab_options": "選項",
    "_tab_playerBottom": "底部訊息欄",
    "_tab_popup": "傷害指示器",
    "_tab_root": "常規",
    "_tab_stat_day": "（白天）",
    "_tab_stat_night": "（夜晚）",
    "_tab_stat_perday": "每一關卡",
    "_tab_stat_perheist": " 每個劫案",
    "_tab_statistics": "統計數據",
    "_tab_tools": "工具",
    "_tab_upgradeSkills": "加成訊息",
    "_upgr_crewBonusFrom": "團隊加成來自[1]",
    "_vanity_align": "無,開始,中間,結束",
    "_vanity_auto": "自動",
    "_vanity_blendMode": "無,增強,普通",
    "_vanity_cantedsight": "不適用,關閉回復指示器,細微,明顯,最大",
    "_vanity_chatsend": "沒有人,僅自己,所有人-主機,所有人-整場參與,所有人-唯一,所有人-總是",
    "_vanity_corpse": "不適用,最少,較少,預設,較多,很多,大量,相當大量,非常大量,極其大量,非常離譜",
    "_vanity_style": "無,PocoHUD風格,原始風格,光亮風格",
    "_vanity_truncatenames": "不適用,關閉,3,6,9,12,15,18,21",
    "_vanity_verbose": "永不,僅詳細模式,總是",
    "_word_a": "一個",
    "_word_ago": "之前",
    "_word_an": "一個",
    "_word_broker": "合約人",
    "_word_completed": "已完成",
    "_word_day": "關卡",
    "_word_days": "天",
    "_word_heat": "熱度",
    "_word_heist": "劫案",
    "_word_hr": "小時",
    "_word_hrs": "小時",
    "_word_job": "任務",
    "_word_na": "不適用",
    "_word_no": "否",
    "_word_started": "已開始",
    "_word_time": "時間",
    "_word_yes": "是",
    "_opt_showIncapacitations": "顯示失誤",
    "_opt_showIncapacitations_desc": "顯示玩家被泰瑟特警和幻影特警擊倒多少次",
    "_opt_showAccuracy": "顯示精準度",
    "_opt_showAccuracy_desc": "顯示玩家的精準度",
	"_opt_pocoRoseKey2": "POCOROSE 2鍵位",
    "_opt_pocoRoseKey2_desc": "允許玩家向其他人喊出指令",
	"_rose_stuck": "它卡住了",
	"_rose_whattodo": "該怎麼辦？",
	"_rose_allofthem": "這些就是全部",
	"_rose_gtfu": "該死的給我起來",
	"_rose_sniper": "狙擊手",
	"_rose_dozer": "重裝坦克",
	"_rose_shield": "護盾特警",
	"_rose_cloaker": "幻影特警",
	"_rose_hello": "你好",
	"_rose_drillinplace": "鑽機就位",
	"_rose_badsmell": "聞起來真糟",
	"_rose_help": "求救",
	"_rose_payday": "PAYDAY",
	"_rose_manager": "找到經理",
	"_rose_taser": "泰瑟特警",
	"_rose_flashbanged": "閃光彈",
	"_rose_fwb": "第一世界銀行演講詞",
	"_rose_letsrock": "讓我們搖滾吧",
	"_rose_captain": "隊長",
	"_rose_turret": "炮塔",
	"_rose_swatvan": "武裝特警車",
	"_rose_interrogation": "審問",
	"_rose_woohoo": "喔嚯！",
	"_rose_planb": "B計劃",
	"_rose_comeon": "努力",
	"_rose_reviving": "復活中",
	"_rose_door": "把門打開",
	"_rose_medic": "醫療兵",
	"_opt_onlyMe": "僅為我顯示",
    "_opt_onlyMe_desc": "只為你顯示底部訊息欄, 而不包含其他玩家\n這適合用於任何底部訊息選項都設置為總是",
	"_opt_optionsMenuKey": "選項菜單鍵位",
    "_opt_optionsMenuKey_desc": "打開選項菜單的按鍵",
	"_opt_havePagers": "罪無止境對講機",
    "_opt_havePagers_desc": "在罪無止境開始時的通知\n允許回答多少對講機（如果可以潛入時）",
	"_opt_haveCivilians": "罪無止境平民",
    "_opt_haveCivilians_desc": "在罪無止境開始時的通知\n允許擊殺多少平民（如果可以潛入時）",
	"_opt_showPlaytime": "顯示遊玩時間",
    "_opt_showPlaytime_desc": "顯示玩家的總遊玩時間",
	"_opt_rankToPlaytime": "用遊玩時間替換遊戲等級",
    "_opt_rankToPlaytime_desc": "如果可能的話, 用遊玩時間替換遊戲等級",
    	"_opt_specOps": "蓋奇特別行動物品",
    "_opt_specOps_desc": "當蓋奇特別行動DLC的鑰匙或者箱子被拾取時, 顯示一條訊息",
	"_opt_language": "菜單語言",
    "_opt_language_desc": "PocoHUD選項菜單的語言\n讀取自/poco/hud3_locale[input].json",
	"_opt_languageIngame": "遊戲內語言",
    "_opt_languageIngame_desc": "PocoHUD遊戲內文本的語言\n讀取自/poco/Hud3_LocaleIngame[input].lua",
	"_opt_showFpsBottom_desc": "顯示當前每秒幀速率",
	"_opt_showFpsBottom": "顯示FPS",
	"_opt_offsetXTeam_desc": "這只會移動隊友底部訊息欄的位置",
	"_opt_offsetXTeam": "隊友訊息欄X軸偏移",
	"_opt_textOnBuff_desc": "在BUFF上顯示文本（時間或百分比）\n這不影響原始風格的BUFF圖示",
	"_opt_textOnBuff": "BUFF文字",
	"_opt_showTargetsTeamAi_desc": "顯示指向團隊AI時目標的生命值",
	"_opt_showTargetsTeamAi": "顯示目標-AI隊友",
	"_opt_showTargetsDeployables_desc": "顯示指向隨身裝備時的目標訊息（哨戒機槍除外）",
	"_opt_showTargetsDeployables": "顯示目標-隨身裝備",
	"_opt_showTargetsOther_desc": "顯示指向哨戒機槍、炮塔等其他一切東西時目標的生命值",
	"_opt_showTargetsOther": "顯示目標-其他",
	"_opt_showTargetsSpecials_desc": "顯示指向特殊敵人時目標的生命值",
	"_opt_showTargetsSpecials": "顯示目標-特殊敵人",
	"_opt_showTargetsCivs_desc": "顯示指向平民時目標的生命值",
	"_opt_showTargetsCivs": "顯示目標-平民",
	"_opt_showTargetsConvert_desc": "顯示指向變節敵人時目標的生命值",
	"_opt_showTargetsConvert": "顯示目標-變節敵人",
	"_opt_showHead_desc": "顯示爆頭次數",
	"_opt_showHead": "顯示爆頭",
	"_opt_myCrits_desc": "為暴擊顯示特殊浮標",
	"_opt_myCrits": "暴擊命中",
	"_opt_languageRooms": "地點語言",
    "_opt_languageRooms_desc": "PocoHUD地點名字的語言\n讀取自/poco/hud3_rooms[input].json"
}
